Connect!
This is based on absolutely nothing.
Simulate weird little dots that must link to each other at semiregular intervals or D I E.
Rules of the simulation:
Rules of the simulation:
- When Idle, creatures will randomly move around and wiggle in place.
- Roughly every fifteen seconds (with a bit of randomness) the agents will flip from Idle to Searching.
- Roughly every fifteen seconds (with a bit of randomness) the agents will flip from Idle to Searching.
- When Searching, creatures attempt to reach the nearest Searching or Connected creature. Once they get within five units, they will latch onto them and become Connected.
- If a Searching creature doesn't reach another creature in time, they are Dead.
- Connected creatures will move away from all linked creatures until they are twenty units away from every linked creature, after which they will disconnect from all linked creatures and become Idle.
- Cycle repeats until simulation ends or every creature is dead.