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Clone of The Game of Life

Edwin Gary Schasteen

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.

ABM KeLE ABM

  • 1 year 5 months ago

Clone of Clone of Math Lab Routine Model

Edwin Gary Schasteen
This qualitative model will describe the potential daily routine of one professional mathematics tutor tutoring at a 2 year college, and should include all elements of the environment in which tutoring takes place, how policies affect the tutor, how the tutor's daily routine contributes to overall s

Education

  • 4 years 7 months ago

Clone of Task-Issue Cycle

Edwin Gary Schasteen
This model describes a situation where for each task worked on by a worker, new issues are discovered and are added to the original number of tasks that need to be completed in order to complete the project successfully.
  • 4 years 8 months ago

Task-Issue Cycle

Edwin Gary Schasteen
This Model Describes a situation where for each task worked on by a worker, new issues are discovered and are added to the original number of tasks that need to be completed in order to complete the project successfully.
  • 4 years 8 months ago

Investor Allocation Model

Edwin Gary Schasteen
The following is a start to modeling the investment funds and work flow cycle for a company. This simulates how a fixed resource gets distributed among 3 investors and how the investors can lose those funds back to the investment system.

Economy

  • 4 years 8 months ago

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