Your browser (Internet Explorer 8 or lower) is out of date. It has known security flaws and may not display all features of this and other websites. Learn how to update your browser.

X

Menu

Primary tabs

Clone of The Game of Life

Edwin Gary Schasteen

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.

ABM KeLE ABM

  • 2 years 10 months ago

Clone of Clone of Math Lab Routine Model

Edwin Gary Schasteen
This qualitative model will describe the potential daily routine of one professional mathematics tutor tutoring at a 2 year college, and should include all elements of the environment in which tutoring takes place, how policies affect the tutor, how the tutor's daily routine contributes to overall s

Education

  • 6 years 1 month ago

Clone of Task-Issue Cycle

Edwin Gary Schasteen
This model describes a situation where for each task worked on by a worker, new issues are discovered and are added to the original number of tasks that need to be completed in order to complete the project successfully.
  • 6 years 1 month ago

Task-Issue Cycle

Edwin Gary Schasteen
This Model Describes a situation where for each task worked on by a worker, new issues are discovered and are added to the original number of tasks that need to be completed in order to complete the project successfully.
  • 6 years 1 month ago

Investor Allocation Model

Edwin Gary Schasteen
The following is a start to modeling the investment funds and work flow cycle for a company. This simulates how a fixed resource gets distributed among 3 investors and how the investors can lose those funds back to the investment system.

Economy

  • 6 years 1 month ago

Pages