This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process. The simulation is described in the blog post "
- How, despite being identical, one company delivers almost 10 times the value of its competitor using flow-oriented project initiation."
By adjusting the slider below you can observe the work process
- without any work in process limitations (WIP Limits),
- with process step specific WIP Limits* (work state WIP limits),
- with Kanban Token and Replenishment Token based on the Tameflow approach (a form of drum-buffer-rope)
- with Drum Buffer Rope** scheduling method.
* Well know in (agile) Kanban
** Known in the physical world of factory production
The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum Buffer Rope method take the
Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system".
Feel free to play around and recognize the different effects of work scheduling methods.
If you have questions or feedback get in touch via twitter
@swilluda
The work flow itself
Look at the simulation as if you would look on a
kanban board.
The simulation mimics a "typical" feature delivery process on portfolio level.
From left to right you find the following ten process steps.
- Ideas
- Selected ideas (waiting)
- Initiate and pitch
- Waiting for preparation
- Prepare
- Waiting for delivery
- Deliver
- Waiting for closure
- Close and communicate
- Closed