Insight diagram
Physician agents interacting with delegate agents for emergency department assessment diagnosis and treatment. From BMC paper May 2013, combining figs 1 and 2
Modelo Híbrido (SD e ABM) de Atendimento Médico de Emergência
Insight diagram

A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.

Clone of Agent Based Foraging Model
Insight diagram

A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

@LinkedInTwitterYouTube

Clone of Spatially Aware SIR Disease Model
Insight diagram
This model is a classic instance of an Erlang Queuing Process.

We have the entities:
- A population of cars which start off in a "crusing" state;
- At each cycle, according to a Poisson distribution defined by "Arrival Rate" (which can be a constant, a function of time, or a Converter to simulate peak hours), some cars transition to a "looking" for an empty space state.
- If a empty space is available (Parking Capacity  > Count(FindState([cars population],[parked]))) then the State transitions to "Parked."
-The Cars stay "parked" according to a Normal distribution with Mean = Duration and SD = Duration / 4
- If the Car is in the state "Looking" for a period longer than "Willingness to Wait" then the state timeouts and transitions to impatient and immediately transitions to "Crusing" again.

The model is set to run for 24 hours and all times are given in hours (or fraction thereof)

WIP:
- Calculate the average waiting time;
- Calculate the servicing level, i.e., 1- (# of cars impatient)/(#cars looking)

A big THANK YOU to Scott Fortmann-Roe for helping setup the model's framework.
Estacionamento
Insight diagram

A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.

Clone of Agent Based Foraging Model
Insight diagram
Based on Nate Osgood's April 2014 Singapore Presentation Youtube video and Lyle Wallis material Gojii at DecisioTech See also Complex Decison Technologies IM as a more polished version
Clone of Complex Intervention Modeling Areas
Insight diagram

A spatially aware, agent based model of the spread of fear in a population through local contagion. Modified from a simple disease model. There are three states people can take based on: susceptible (Potentially Fearful), infected (Afraid), and recovered (Confident).

A very imperfect and laughably sketchy simple start to pursue an unreasonably pompous proposal... https://metonymize.substack.com/p/what-anthropology-might-offer-ai

Toy ABM for fear propogation as world-building
Insight diagram

Mammal modelling

Mammal population modeling
Insight diagram
A simple Markov chain modeling the transfer of power between two parties in the US Senate. Developed using data from FiveThirtyEight.com for the years 1978-2018.

Transition matrix:

       R   D
R    .7   .3
D    .4   .6


Clone of Senate
Insight diagram

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
Clone of The Game of Life
Insight diagram
Clusters of interacting methods for improving health services network design and delivery. Includes Forrester quotes on statistical vs SD methods and the Modeller's dilemma. Simplified version of IM-14982 combined with IM-17598 and IM-9773
Clone of Complex Decision Technologies
Insight diagram

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
Clone of The Game of Life
Insight diagram
This is my first attempt at creating a simple Agent Based Simulation Model. Nothing fancy, just something that works.
Clone of Your First ABM
Insight diagram

A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

Clone of Agent Based Disease Simulation
Insight diagram
A Susceptible - Infected - Recovered disease as a stock and flow model for COVID.
Clone of COVID SIR Disease Model
Insight diagram
From Schluter et al 2017 article A framework for mapping and comparing behavioural theories in models of social-ecological systems COMSeS2017 video. See also Balke and Gilbert 2014 JASSS article How do agents make decisions? (recommended by Kurt Kreuger U of S)
Clone of Modelling human behaviour (MoHuB)
Insight diagram

A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.

Clone of Clone of Agent Based Foraging Model
Insight diagram

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
Clone of The Game of Life
Insight diagram

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
Clone of The Game of Life
Insight diagram

A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.

Clone of Agent Based Foraging Model
Insight diagram
өзіндік жұмыс 2
Insight diagram

A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

Clone of CS558 Agent-Based Spatially Aware Disease Model
Insight diagram

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
Clone of The Game of Life
Insight diagram

A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.

Clone of Agent Based Foraging Model