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Here is a sample of public Insights made by Insight Maker users. This list is auto-generated and updated daily.
A Tragedy of the Commons situation exists whenever two or more activities, each, which in order to produce results, rely on a shared limited resource. Results for these activities continue to develop as long as their use of the limited resource doesn't exceed the resource limit. Once this limit is reached the results produced by each activity are limited to the level at which the resource is replenished. See also Archetypes.
Video
This model is part of
And? Understanding Relationships & Their Implications.
WIP based on Chapter 1 Universal patterns of ageing and Chapter 2 town garbage analogy of Uri Alon's 2024-5 course on Systems Aging repeated in 2025-6 System biology of aging and longevity
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process.
By adjusting the sliders below you can
observe the work process without any work in process limitations (WIP Limits),
with process step specific WIP Limits* (work state WIP limits),
or you may want to see the impact of the Tameflow approach with Kanban Token and Replenishment Token
or see the impact of the Drum-Buffer-Rope** method.
* Well know in (agile) Kanban
** Known in the physical world of factory production
The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum-Buffer-Rope method take oth the Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system".
You can also simulate the effects of PUSH instead of PULL.
Feel free to play around and recognize the different effects of work scheduling methods.
If you have questions or feedback get in touch via twitter @swilluda
The work flow itself
Look at the simulation as if you would look on a kanban board.
The simulation mimics a "typical" software delivery process.
From left to right you find the following ten process steps.
Input Queue (Backlog)
Selected for work (waiting for analysis or work break down)
A visual look at using technology in school based on the article:
Levin, B. B., & Schrum, L. (2013). Using systems thinking to leverage technology for school improvement: Lessons learned from award-winning secondary Schools/Districts. Journal of Research on Technology in Education, 46(1), 29-51.
Using Systems thinking for technology in education
This Insight is a model of Daisyworld created by James Lovelock in 1982 to demonstrate the central idea behind the Gaia hypotheses that life and the environment may be considered two parts of a coupled system.