A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
@LinkedIn, Twitter, YouTube
Clone of Spatially Aware SIR Disease Model
A random walk demonstration using an ABM. As individuals drink more they become more intoxicated and their walk becomes more random. And when they drink to much it finally kills them.
Clone of Random Walk ABM
This is my first attempt at creating a simple Agent Based Simulation Model. Nothing fancy, just something that works.
Clone of Your First ABM
A simple Markov chain modeling the transfer of power between two parties in the US Senate. Developed using data from FiveThirtyEight.com for the years 1978-2018.
Transition matrix:
R D
R .7 .3
D .4 .6
Clone of Senate
An implementation of the classic Game of Life using agent based modeling.
Rules:
- A live cell with less than two alive neighbors dies.
- A live cell with more than three alive neighbors dies.
- A dead cell with three neighbors becomes alive.
Clone of The Game of Life
An implementation of the classic Game of Life using agent based modeling.
Rules:
- A live cell with less than two alive neighbors dies.
- A live cell with more than three alive neighbors dies.
- A dead cell with three neighbors becomes alive.
Clone of Clone of The Game of Life
From Schluter et al 2017 article A framework for mapping and comparing behavioural theories in models of social-ecological systems See also Balke and Gilbert 2014 JASSS article How do agents make decisions? (recommended by Kurt Kreuger U of S)
Clone of Clone of Modelling human behaviour (MoHuB)
A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
Clone of Agent Based Foraging Model
An implementation of the classic Game of Life using agent based modeling.
Rules:
- A live cell with less than two alive neighbors dies.
- A live cell with more than three alive neighbors dies.
- A dead cell with three neighbors becomes alive.
Clone of The Game of Life
An implementation of the classic Game of Life using agent based modeling.
Rules:
- A live cell with less than two alive neighbors dies.
- A live cell with more than three alive neighbors dies.
- A dead cell with three neighbors becomes alive.
Clone of The Game of Life
Demo of population growth with distinct agents.
Understanding Relationship and Their Implications: The Essence of AND?
Clone of Agent Population
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
Clone of Agent Based Disease Simulation
Clusters of interacting methods for improving health services network design and delivery. Includes Forrester quotes on statistical vs SD methods and the Modeller's dilemma. Simplified version of IM-14982 combined with IM-17598 and IM-9773
Clone of Complex Decision Technologies
A spatially aware, agent based model of the spread of fear in a population through local contagion. Modified from a simple disease model. There are three states people can take based on: susceptible (Potentially Fearful), infected (Afraid), and recovered (Confident).
A very imperfect and laughably sketchy simple start to pursue an unreasonably pompous proposal... https://metonymize.substack.com/p/what-anthropology-might-offer-ai
Toy ABM for fear propogation as world-building
A random walk demonstration using an ABM. As individuals drink more they become more intoxicated and their walk becomes more random. And when they drink to much it finally kills them.
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Clone of Random Walk ABM
A random walk demonstration using an ABM. As individuals drink more they become more intoxicated and their walk becomes more random. And when they drink to much it finally kills them.
Follow us on YouTube, Twitter, LinkedIn and please support Systems Thinking World.
Clone of Random Walk ABM
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
Clone of Agent Based Disease Simulation
A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
Clone of Agent Based Foraging Model
A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
Clone of Agent Based Foraging Model
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
@LinkedIn, Twitter, YouTube
Clone of Spatially Aware SIR Disease Model
A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
Clone of Agent Based Foraging Model
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
Clone of Agent Based Disease Simulation
A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
Clone of Agent Based Foraging Model