Red vs Blue
Agent based simulation of Lanchester's Law of aimed fire. Currently set to run for an arbitrary length of time. Initial red troop level is 1000 and lethality coefficient taking a range from 0.8 to 1.0. Initial blue troop level is 800 and lethality coefficient taking a range from 0.7 to 0.9. Currently the simulation takes a very long time and runs until an arbitrary stopping time otherwise an error occurs with the find nearest function, which does not allow the simulation to run until one of the troop agent populations reaches 0.