This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process.
By adjusting the sliders below you can
- observe the work process without any work in process limitations (WIP Limits),
- with process step specific WIP Limits* (work state WIP limits),
- or you may want to see the impact of the Tameflow approach with Kanban Token and Replenishment Token
- or see the impact of the Drum-Buffer-Rope** method.
* Well know in (agile) Kanban
** Known in the physical world of factory production
The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum-Buffer-Rope method take oth the Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system".
You can also simulate the effects of PUSH instead of PULL.
Feel free to play around and recognize the different effects of work scheduling methods.
If you have questions or feedback get in touch via twitter @swilluda
The work flow itself
Look at the simulation as if you would look on a kanban board.
The simulation mimics a "typical" software delivery process.
From left to right you find the following ten process steps.
- Input Queue (Backlog)
- Selected for work (waiting for analysis or work break down)
- Analyse, break down and understand
- Waiting for development
- In development
- Waiting for review
- In review
- Waiting for deployment
- In deployment
- Done
Kanban Board Simulation - WIP Limit, Tameflow Kanban Token and Drum-Buffer-Rope
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process. The simulation is described in the blog post "
Starting late - The Superior Scheduling Approach - How, despite being identical, one company delivers almost 10 times the value of its competitor using flow-oriented project initiation."
By adjusting the slider below you can observe the work process
- without any work in process limitations (WIP Limits),
- with process step specific WIP Limits* (work state WIP limits),
- with Kanban Token and Replenishment Token based on the Tameflow approach (a form of drum-buffer-rope)
- with Drum Buffer Rope** scheduling method.
* Well know in (agile) Kanban
** Known in the physical world of factory production
The simulation and the comparison between the different scheduling approaches can be seen here -> https://youtu.be/xXvdVkxeMMQ
The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum Buffer Rope method take the Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system".
Feel free to play around and recognize the different effects of work scheduling methods.
If you have questions or feedback get in touch via twitter @swilluda
The work flow itself
Look at the simulation as if you would look on a kanban board.
The simulation mimics a "typical" feature delivery process on portfolio level.
From left to right you find the following ten process steps.
- Ideas
- Selected ideas (waiting)
- Initiate and pitch
- Waiting for preparation
- Prepare
- Waiting for delivery
- Deliver
- Waiting for closure
- Close and communicate
- Closed
[Published] Simulation Starting late - The Superior Scheduling Approach (simplified version)
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process.
By adjusting the sliders below you can
- observe the work process without any work in process limitations (WIP Limits),
- with process step specific WIP Limits* (work state WIP limits),
- or you may want to see the impact of the Tameflow approach with Kanban Token and Replenishment Token
- or see the impact of the Drum-Buffer-Rope** method.
* Well know in (agile) Kanban
** Known in the physical world of factory production
The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum-Buffer-Rope method take oth the Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system".
You can also simulate the effects of PUSH instead of PULL.
Feel free to play around and recognize the different effects of work scheduling methods.
If you have questions or feedback get in touch via twitter @swilluda
The work flow itself
Look at the simulation as if you would look on a kanban board.
The simulation mimics a "typical" software delivery process.
From left to right you find the following ten process steps.
- Input Queue (Backlog)
- Selected for work (waiting for analysis or work break down)
- Analyse, break down and understand
- Waiting for development
- In development
- Waiting for review
- In review
- Waiting for deployment
- In deployment
- Done
[Archive] Kanban Board Simulation - WIP Limit, Tameflow Kanban Token and Drum-Buffer-Rope
Very simple ward occupancy model.
Simple ward DCAQ
Basic Stock & Flow models for use in Systemic Perspective video.
@LinkedIn, Twitter, YouTube
Stock & Flow Models
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process. The simulation is described in the blog post "
Starting late - The Superior Scheduling Approach - How, despite being identical, one company delivers almost 10 times the value of its competitor using flow-oriented project initiation."
By adjusting the slider below you can observe the work process
- without any work in process limitations (WIP Limits),
- with process step specific WIP Limits* (work state WIP limits),
- with Kanban Token and Replenishment Token based on the Tameflow approach (a form of drum-buffer-rope)
- with Drum Buffer Rope** scheduling method.
* Well know in (agile) Kanban
** Known in the physical world of factory production
The simulation and the comparison between the different scheduling approaches can be seen here -> https://youtu.be/xXvdVkxeMMQ
The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum Buffer Rope method take the
Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system".
Feel free to play around and recognize the different effects of work scheduling methods.
If you have questions or feedback get in touch via twitter
@swilluda
The work flow itself
Look at the simulation as if you would look on a kanban board.
The simulation mimics a "typical" feature delivery process on portfolio level.
From left to right you find the following ten process steps.
- Ideas
- Selected ideas (waiting)
- Initiate and pitch
- Waiting for preparation
- Prepare
- Waiting for delivery
- Deliver
- Waiting for closure
- Close and communicate
- Closed
Clone of [Published] Simulation Starting late - The Superior Scheduling Approach (advanced version)
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process. The simulation is described in the blog post "
Starting late - The Superior Scheduling Approach - How, despite being identical, one company delivers almost 10 times the value of its competitor using flow-oriented project initiation."
By adjusting the slider below you can observe the work process
- without any work in process limitations (WIP Limits),
- with process step specific WIP Limits* (work state WIP limits),
- with Kanban Token and Replenishment Token based on the Tameflow approach (a form of drum-buffer-rope)
- with Drum Buffer Rope** scheduling method.
* Well know in (agile) Kanban
** Known in the physical world of factory production
The simulation and the comparison between the different scheduling approaches can be seen here -> https://youtu.be/xXvdVkxeMMQ
The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum Buffer Rope method take the
Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system".
Feel free to play around and recognize the different effects of work scheduling methods.
If you have questions or feedback get in touch via twitter
@swilluda
The work flow itself
Look at the simulation as if you would look on a kanban board.
The simulation mimics a "typical" feature delivery process on portfolio level.
From left to right you find the following ten process steps.
- Ideas
- Selected ideas (waiting)
- Initiate and pitch
- Waiting for preparation
- Prepare
- Waiting for delivery
- Deliver
- Waiting for closure
- Close and communicate
- Closed
[Published] Simulation Starting late - The Superior Scheduling Approach (advanced version)
Clone of Clone of Simple ward DCAQ
To find out what this whole simulation is all about please visit the respective blog post. It's about "Predictably Speed up Your Product Delivery"
https://medium.com/idealo-tech-blog/predictably-speed-up-your-product-delivery-d33aa4bbd645
[Published] Kanban Flow Simulation
Lake Okeechobee - Timeline to Return to 2019 Water Levels
Lake Okeechobee - Timeline to Return to 2019 Water Levels
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process.
By adjusting the sliders below you can
- observe the work process without any work in process limitations (WIP Limits),
- with process step specific WIP Limits* (work state WIP limits),
- or you may want to see the impact of the Tameflow approach with Kanban Token and Replenishment Token
- or see the impact of the Drum-Buffer-Rope** method.
* Well know in (agile) Kanban
** Known in the physical world of factory production
The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum-Buffer-Rope method take oth the Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system".
You can also simulate the effects of PUSH instead of PULL.
Feel free to play around and recognize the different effects of work scheduling methods.
If you have questions or feedback get in touch via twitter @swilluda
The work flow itself
Look at the simulation as if you would look on a kanban board.
The simulation mimics a "typical" software delivery process.
From left to right you find the following ten process steps.
- Input Queue (Backlog)
- Selected for work (waiting for analysis or work break down)
- Analyse, break down and understand
- Waiting for development
- In development
- Waiting for review
- In review
- Waiting for deployment
- In deployment
- Done
Clone of Kanban Board Simulation - WIP Limit, Tameflow Kanban Token and Drum-Buffer-Rope
This simulation mimics the flow of projects through an organization. The organization consists of teams that idependently or collaboratively work on projects. Many of the projects have a mulit-team dependency.
If you want to understand more in depth what this simulation is all about, read this blog post: https://stefan-willuda.medium.com/super-powerful-how-full-kitting-will-speed-up-your-cross-team-projects-1598d55fa9d7
[Published] Full Kitting in Dependent Team Delivery
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process. The simulation is described in the blog post "
Starting late - The Superior Scheduling Approach - How, despite being identical, one company delivers almost 10 times the value of its competitor using flow-oriented project initiation."
By adjusting the slider below you can observe the work process
- without any work in process limitations (WIP Limits),
- with process step specific WIP Limits* (work state WIP limits),
- with Kanban Token and Replenishment Token based on the Tameflow approach (a form of drum-buffer-rope)
- with Drum Buffer Rope** scheduling method.
* Well know in (agile) Kanban
** Known in the physical world of factory production
The simulation and the comparison between the different scheduling approaches can be seen here -> https://youtu.be/xXvdVkxeMMQ
The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum Buffer Rope method take the
Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system".
Feel free to play around and recognize the different effects of work scheduling methods.
If you have questions or feedback get in touch via twitter
@swilluda
The work flow itself
Look at the simulation as if you would look on a kanban board.
The simulation mimics a "typical" feature delivery process on portfolio level.
From left to right you find the following ten process steps.
- Ideas
- Selected ideas (waiting)
- Initiate and pitch
- Waiting for preparation
- Prepare
- Waiting for delivery
- Deliver
- Waiting for closure
- Close and communicate
- Closed
Clone of [Published] Simulation Starting late - The Superior Scheduling Approach (advanced version)
Mais informações no link https://conaenge.com.br/kanban-e-o-limite-de-wip-work-in-progress/
---------------------------------------
To find out what this whole simulation is all about please visit the respective
blog post. It's about "Predictably Speed up Your Product Delivery"
https://medium.com/idealo-tech-blog/predictably-speed-up-your-product-delivery-d33aa4bbd645
Clone of [Published] Kanban Flow Simulation
This simulation mimics the flow of projects through an organization. The organization consists of teams that idependently or collaboratively work on projects. Many of the projects have a mulit-team dependency.
If you want to understand more in depth what this simulation is all about, read this blog post: https://stefan-willuda.medium.com/super-powerful-how-full-kitting-will-speed-up-your-cross-team-projects-1598d55fa9d7
Clone of [Published] Full Kitting in Dependent Team Delivery
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process.
By adjusting the sliders below you can
- observe the work process without any work in process limitations (WIP Limits),
- with process step specific WIP Limits* (work state WIP limits),
- or you may want to see the impact of the Tameflow approach with Kanban Token and Replenishment Token
- or see the impact of the Drum-Buffer-Rope** method.
* Well know in (agile) Kanban
** Known in the physical world of factory production
The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum-Buffer-Rope method take oth the Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system".
You can also simulate the effects of PUSH instead of PULL.
Feel free to play around and recognize the different effects of work scheduling methods.
If you have questions or feedback get in touch via twitter @swilluda
The work flow itself
Look at the simulation as if you would look on a kanban board.
The simulation mimics a "typical" software delivery process.
From left to right you find the following ten process steps.
- Input Queue (Backlog)
- Selected for work (waiting for analysis or work break down)
- Analyse, break down and understand
- Waiting for development
- In development
- Waiting for review
- In review
- Waiting for deployment
- In deployment
- Done
Clone of [Archive] Kanban Board Simulation - WIP Limit, Tameflow Kanban Token and Drum-Buffer-Rope
Depending on the pressure, water flows out of a vessel.
water flows out
Very simple ward occupancy model.
Clone of Simple ward DCAQ
Very simple ward occupancy model.
Clone of Simple ward DCAQ
Very simple ward occupancy model.
ward DCAQ with units
Clone of Simple ward DCAQ