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A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

Clone of Agent Based Disease Simulation
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This model is a classic instance of an Erlang Queuing Process.

We have the entities:
- A population of cars which start off in a "cruising" state;
- At each cycle, according to a Poisson distribution defined by "Arrival Rate" (which can be a constant, a function of time, or a Converter to simulate peak hours), some cars transition to a "looking" for an empty space state.
- If a empty space is available (Parking Capacity  > Count(FindState([cars population],[parked]))) then the State transitions to "Parked."
-The Cars stay "parked" according to a Normal distribution with Mean = Duration and SD = Duration / 4
- If the Car is in the state "Looking" for a period longer than "Willingness to Wait" then the state timeouts and transitions to impatient and immediately transitions to "Crusing" again.

The model is set to run for 24 hours and all times are given in hours (or fraction thereof)

WIP:
- Calculate the average waiting time;
- Calculate the servicing level, i.e., 1- (# of cars impatient)/(#cars looking)

A big THANK YOU to Scott Fortmann-Roe for helping setup the model's framework.
Clone of Electric Car Parking
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A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

Clone of Agent Based Disease Simulation
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Clusters of interacting methods for improving health services network design and delivery. Includes Forrester quotes on statistical vs SD methods and the Modeller's dilemma. Simplified version of IM-14982 combined with IM-17598 and IM-9773
Clone of Complex Decision Technologies
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An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
Clone of The Game of Life
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A Susceptible - Infected - Recovered disease as a stock and flow model for COVID.
COVID SIR Disease Model
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Tutorial model of disease dynamics using ABM
Clone of Clone of Clone of Agent-Based Disease Dynamics
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A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.

Clone of Agent Based Foraging Model
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An overview of this quantitative systems science method based on Kurt Kreuger's workshops for public health
Agent Based Modelling ABM
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Random Walk
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Modelo Baseado em Agente para a dispersão espacial de doenças, considerando o modelo SIR com perda da imunidade ao vírus, conforme [Bellinger G.]

Modelo de dispersão espacial de uma doença baseado em SIR-ABM
Insight diagram

Een 'agent based model' voor de capaciteit voor het fixen van software bug. Het bevat drie klassen van bugs: Foutrisico, Fout en Opgelost.

Bugfix-capaciteit Model
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A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

Spatially Aware SIR Diseasse Model
Insight diagram
This model is a classic instance of an Erlang Queuing Process.

We have the entities:
- A population of cars which start off in a "crusing" state;
- At each cycle, according to a Poisson distribution defined by "Arrival Rate" (which can be a constant, a function of time, or a Converter to simulate peak hours), some cars transition to a "looking" for an empty space state.
- If a empty space is available (Parking Capacity  > Count(FindState([cars population],[parked]))) then the State transitions to "Parked."
-The Cars stay "parked" according to a Normal distribution with Mean = Duration and SD = Duration / 4
- If the Car is in the state "Looking" for a period longer than "Willingness to Wait" then the state timeouts and transitions to impatient and immediately transitions to "Crusing" again.

The model is set to run for 24 hours and all times are given in hours (or fraction thereof)

WIP:
- Calculate the average waiting time;
- Calculate the servicing level, i.e., 1- (# of cars impatient)/(#cars looking)

A big THANK YOU to Scott Fortmann-Roe for helping setup the model's framework.
Undergraduate curriculum model 1
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A random walk demonstration using an ABM. As individuals drink more they become more intoxicated and their walk becomes more random. And when they drink to much it finally kills them.

If you find these contributions meaningful your sponsorship would be greatly appreciated.
Clone of Random Walk ABM
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I used the "disease dynamics" tutorial to help me construct this ABM, in which the individual agents are students and the states in which they can find themselves (with regard to learning a new skill/concept) include "confusion," "familiarity," and "mastery." I modeled the transitions from one state to the next under the assumption that a student cannot transition from "mastery" of a particular concept back to "confusion." This model also operates under the assumption that the more students who become familiar with a skill, the more likely it is that other students will, too (presumably, students help each other). 

The skill I imagined being taught to these students is something like Argumentative Writing, as most students can become "familiar" with this skill (or perform "satisfactorily" in it), while only some students are likely to "master" this skill in a given school year. 

I labeled the transitions "exposure" and "practice" to signify that exposing students to a new skill/concept tends to lead to their becoming familiar with it, while students taking on the task of practicing is the only way for them to transition to mastery. 

I complicated this model by adding a teacher to the mix. I also changed the number of states that students can exhibit in order to make it such that there is a 50/50 chance that once a student has learned a skill, he/she will enter a state of confusion as opposed to familiarity with the new skill/concept. The states that teachers can enter include "helpful" and "overwhelmed." The "overwhelmed" state depends on the number of students who are in a state of confusion (asking too many questions). As students transition to the states of familiarity or mastery, the teacher becomes less overwhelmed and moves back into the state of simply being "helpful."  
Clone of First ABM Attempt: Modeling Student Mastery
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Clusters of interacting methods for improving health services network design and delivery. Simplified version of IM-14982 combined with IM-17598 and IM-9773
Clone of Complex Decision Technologies
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This Agent-based Model was an idea of Christopher DICarlo "Disease Transmission with Agent Based Model' aims to present the COVID cases in Puerto Princesa City as of June 3, 2021

Insight author: Rojean R. Rosales

Clone of Clone of ABM Model of COVID-19 in Puerto Princesa City
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Demo of population growth with distinct agents.

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Clone of Agent Population
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Hybrid conceptual mapping of relationships involving system causal loop diagram linked with ABM. Output of the problem conceptualization phase of the modelling process prior to developing a computational hybrid model in AnyLogic. Includes Nate Osgood's O PARTIES extension of Ross Hammond's PARTE
Clone of Conceptual map of hybrid CLD and ABM
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A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

Clone of Agent Based Disease Simulation
Insight diagram
This Agent-based Model was an idea of Christopher DICarlo "Disease Transmission with Agent Based Model' aims to present the COVID cases in Puerto Princesa City as of June 3, 2021

Insight author: Jolina Rosile Magbanua

Clone of Clone of Clone of ABM Model of COVID-19 in Puerto Princesa City
Insight diagram

A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

Clone of Agent Based Disease Simulation
Insight diagram
Based on Nate Osgood's April 2014 Singapore Presentation Youtube video and Lyle Wallis material Gojii at DecisioTech See also Complex Decison Technologies IM as a more polished version
Clone of Clone of Complex Intervention Modeling Areas