An implementation of the classic Game of Life using agent based modeling.
Rules:
- A live cell with less than two alive neighbors dies.
- A live cell with more than three alive neighbors dies.
- A dead cell with three neighbors becomes alive.
Clone of The Game of Life
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
@LinkedIn, Twitter, YouTube
Clone of Spatially Aware SIR Disease Model
A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
Clone of Agent Based Foraging Model
A random walk demonstration using an ABM. As individuals drink more they become more intoxicated and their walk becomes more random. And when they drink to much it finally kills them.
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Clone of Random Walk ABM
Demo of population growth with distinct agents.
This insight is an element of the Agent Based Modeling learning module in Systems KeLE.
Clone of Agent Population
A random walk demonstration using an ABM. As individuals drink more they become more intoxicated and their walk becomes more random. And when they drink to much it finally kills them.
Random Walk Agent-Based and Continuous Model
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
@LinkedIn, Twitter, YouTube
Clone of Spatially Aware SIR Disease Model
A random walk demonstration using an ABM. As individuals drink more they become more intoxicated and their walk becomes more random. And when they drink to much it finally kills them.
Understanding Relationship and Their Implications: The Essence of AND?
Clone of Random Walk ABM
A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
Clone of Agent Based Foraging Model
Based on Nate Osgood's April 2014 Singapore Presentation Youtube video and Lyle Wallis material Gojii at DecisioTech See also Complex Decison Technologies IM as a more polished version
Clone of Clone of Complex Intervention Modeling Areas
A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
Clone of Agent Based Foraging Model
Tutorial model of disease dynamics using ABM
Clone of Agent-Based Disease Dynamics
An implementation of the classic Game of Life using agent based modeling.
Rules:
- A live cell with less than two alive neighbors dies.
- A live cell with more than three alive neighbors dies.
- A dead cell with three neighbors becomes alive.
Clone of The Game of Life
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
Clone of Agent Based Disease Simulation
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
@LinkedIn, Twitter, YouTube
Clone of Spatially Aware SIR Disease Model
A random walk demonstration using an ABM. As individuals drink more they become more intoxicated and their walk becomes more random. And when they drink to much it finally kills them.
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Clone of Random Walk ABM
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
Clone of Agent Based Disease Simulation
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
Clone of Agent Based Disease Simulation
A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
Clone of Agent Based Foraging Model
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
Clone of Agent Based Disease Simulation
An implementation of the classic Game of Life using agent based modeling.
Rules:
- A live cell with less than two alive neighbors dies.
- A live cell with more than three alive neighbors dies.
- A dead cell with three neighbors becomes alive.
Clone of The Game of Life
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
Clone of Agent Based Disease Simulation
A random walk demonstration using an ABM. As individuals drink more they become more intoxicated and their walk becomes more random. And when they drink to much it finally kills them.
Clone of CS558 Random Walk Agent-Based and Continuous Model