Agile Models

These models and simulations have been tagged “Agile”.

Insight diagram
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process.

By adjusting the sliders below you can 
  • observe the work process without any work in process limitations (WIP Limits), 
  • with process step specific WIP Limits* (work state WIP limits), 
  • or you may want to see the impact of the Tameflow approach with Kanban Token and Replenishment Token 
  • or see the impact of the Drum-Buffer-Rope** method. 
* Well know in (agile) Kanban
** Known in the physical world of factory production

The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum-Buffer-Rope method take oth the Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system". 

You can also simulate the effects of PUSH instead of PULL. 

Feel free to play around and recognize the different effects of work scheduling methods. 

If you have questions or feedback get in touch via twitter @swilluda

The work flow itself
Look at the simulation as if you would look on a kanban board

The simulation mimics a "typical" software delivery process. 

From left to right you find the following ten process steps. 
  1. Input Queue (Backlog)
  2. Selected for work (waiting for analysis or work break down)
  3. Analyse, break down and understand
  4. Waiting for development
  5. In development
  6. Waiting for review
  7. In review
  8. Waiting for deployment
  9. In deployment
  10. Done
Kanban Board Simulation - WIP Limit, Tameflow Kanban Token and Drum-Buffer-Rope
Insight diagram
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process. The simulation is described in the blog post "Starting late - The Superior Scheduling Approach - How, despite being identical, one company delivers almost 10 times the value of its competitor using flow-oriented project initiation."

By adjusting the slider below you can observe the work process 
  • without any work in process limitations (WIP Limits), 
  • with process step specific WIP Limits* (work state WIP limits), 
  • with Kanban Token and Replenishment Token based on the Tameflow approach (a form of drum-buffer-rope) 
  • with Drum Buffer Rope** scheduling method. 
* Well know in (agile) Kanban
** Known in the physical world of factory production

The simulation and the comparison between the different scheduling approaches can be seen here -> https://youtu.be/xXvdVkxeMMQ

The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum Buffer Rope method take the Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system". 

Feel free to play around and recognize the different effects of work scheduling methods. 

If you have questions or feedback get in touch via twitter @swilluda

The work flow itself
Look at the simulation as if you would look on a kanban board

The simulation mimics a "typical" feature delivery process on portfolio level. 

From left to right you find the following ten process steps. 
  1. Ideas
  2. Selected ideas (waiting)
  3. Initiate and pitch
  4. Waiting for preparation
  5. Prepare
  6. Waiting for delivery
  7. Deliver
  8. Waiting for closure
  9. Close and communicate
  10. Closed
[Published] Simulation Starting late  -  The Superior Scheduling Approach (simplified version)
Insight diagram
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process.

By adjusting the sliders below you can 
  • observe the work process without any work in process limitations (WIP Limits), 
  • with process step specific WIP Limits* (work state WIP limits), 
  • or you may want to see the impact of the Tameflow approach with Kanban Token and Replenishment Token 
  • or see the impact of the Drum-Buffer-Rope** method. 
* Well know in (agile) Kanban
** Known in the physical world of factory production

The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum-Buffer-Rope method take oth the Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system". 

You can also simulate the effects of PUSH instead of PULL. 

Feel free to play around and recognize the different effects of work scheduling methods. 

If you have questions or feedback get in touch via twitter @swilluda

The work flow itself
Look at the simulation as if you would look on a kanban board

The simulation mimics a "typical" software delivery process. 

From left to right you find the following ten process steps. 
  1. Input Queue (Backlog)
  2. Selected for work (waiting for analysis or work break down)
  3. Analyse, break down and understand
  4. Waiting for development
  5. In development
  6. Waiting for review
  7. In review
  8. Waiting for deployment
  9. In deployment
  10. Done
[Archive] Kanban Board Simulation - WIP Limit, Tameflow Kanban Token and Drum-Buffer-Rope
Insight diagram
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process. The simulation is described in the blog post "Starting late - The Superior Scheduling Approach - How, despite being identical, one company delivers almost 10 times the value of its competitor using flow-oriented project initiation."

By adjusting the slider below you can observe the work process 
  • without any work in process limitations (WIP Limits), 
  • with process step specific WIP Limits* (work state WIP limits), 
  • with Kanban Token and Replenishment Token based on the Tameflow approach (a form of drum-buffer-rope) 
  • with Drum Buffer Rope** scheduling method. 
* Well know in (agile) Kanban
** Known in the physical world of factory production

The simulation and the comparison between the different scheduling approaches can be seen here -> https://youtu.be/xXvdVkxeMMQ

The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum Buffer Rope method take the Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system". 

Feel free to play around and recognize the different effects of work scheduling methods. 

If you have questions or feedback get in touch via twitter @swilluda

The work flow itself
Look at the simulation as if you would look on a kanban board

The simulation mimics a "typical" feature delivery process on portfolio level. 

From left to right you find the following ten process steps. 
  1. Ideas
  2. Selected ideas (waiting)
  3. Initiate and pitch
  4. Waiting for preparation
  5. Prepare
  6. Waiting for delivery
  7. Deliver
  8. Waiting for closure
  9. Close and communicate
  10. Closed
Clone of [Published] Simulation Starting late  -  The Superior Scheduling Approach (advanced version)
Insight diagram

Mais informações no link https://conaenge.com.br/kanban-e-o-limite-de-wip-work-in-progress/

--------------------

Modeling a kanban based project flow.

Clone of Software Development Process - Kanban
Insight diagram
This simulation makes the negative effects of starting work too soon visible. You can play around with the parameters.

Find the full story behind this simulation here

If you have questions or feedback get in touch via @swilluda
[Published] Effect of starting work too soon
Insight diagram
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process. The simulation is described in the blog post "Starting late - The Superior Scheduling Approach - How, despite being identical, one company delivers almost 10 times the value of its competitor using flow-oriented project initiation."

By adjusting the slider below you can observe the work process 
  • without any work in process limitations (WIP Limits), 
  • with process step specific WIP Limits* (work state WIP limits), 
  • with Kanban Token and Replenishment Token based on the Tameflow approach (a form of drum-buffer-rope) 
  • with Drum Buffer Rope** scheduling method. 
* Well know in (agile) Kanban
** Known in the physical world of factory production

The simulation and the comparison between the different scheduling approaches can be seen here -> https://youtu.be/xXvdVkxeMMQ

The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum Buffer Rope method take the Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system". 

Feel free to play around and recognize the different effects of work scheduling methods. 

If you have questions or feedback get in touch via twitter @swilluda

The work flow itself
Look at the simulation as if you would look on a kanban board

The simulation mimics a "typical" feature delivery process on portfolio level. 

From left to right you find the following ten process steps. 
  1. Ideas
  2. Selected ideas (waiting)
  3. Initiate and pitch
  4. Waiting for preparation
  5. Prepare
  6. Waiting for delivery
  7. Deliver
  8. Waiting for closure
  9. Close and communicate
  10. Closed
[Published] Simulation Starting late  -  The Superior Scheduling Approach (advanced version)
5 3 months ago
Insight diagram
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process.

By adjusting the sliders below you can 
  • observe the work process without any work in process limitations (WIP Limits), 
  • with process step specific WIP Limits* (work state WIP limits), 
  • or you may want to see the impact of the Tameflow approach with Kanban Token and Replenishment Token 
  • or see the impact of the Drum-Buffer-Rope** method. 
* Well know in (agile) Kanban
** Known in the physical world of factory production

The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum-Buffer-Rope method take oth the Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system". 

You can also simulate the effects of PUSH instead of PULL. 

Feel free to play around and recognize the different effects of work scheduling methods. 

If you have questions or feedback get in touch via twitter @swilluda

The work flow itself
Look at the simulation as if you would look on a kanban board

The simulation mimics a "typical" software delivery process. 

From left to right you find the following ten process steps. 
  1. Input Queue (Backlog)
  2. Selected for work (waiting for analysis or work break down)
  3. Analyse, break down and understand
  4. Waiting for development
  5. In development
  6. Waiting for review
  7. In review
  8. Waiting for deployment
  9. In deployment
  10. Done
Clone of Kanban Board Simulation - WIP Limit, Tameflow Kanban Token and Drum-Buffer-Rope
Insight diagram
This simulation mimics the flow of projects through an organization. The organization consists of teams that idependently or collaboratively work on projects. Many of the projects have a mulit-team dependency.

If you want to understand more in depth what this simulation is all about, read this blog post: https://stefan-willuda.medium.com/super-powerful-how-full-kitting-will-speed-up-your-cross-team-projects-1598d55fa9d7
[Published] Full Kitting in Dependent Team Delivery
5 5 months ago
Insight diagram
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process. The simulation is described in the blog post "Starting late - The Superior Scheduling Approach - How, despite being identical, one company delivers almost 10 times the value of its competitor using flow-oriented project initiation."

By adjusting the slider below you can observe the work process 
  • without any work in process limitations (WIP Limits), 
  • with process step specific WIP Limits* (work state WIP limits), 
  • with Kanban Token and Replenishment Token based on the Tameflow approach (a form of drum-buffer-rope) 
  • with Drum Buffer Rope** scheduling method. 
* Well know in (agile) Kanban
** Known in the physical world of factory production

The simulation and the comparison between the different scheduling approaches can be seen here -> https://youtu.be/xXvdVkxeMMQ

The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum Buffer Rope method take the Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system". 

Feel free to play around and recognize the different effects of work scheduling methods. 

If you have questions or feedback get in touch via twitter @swilluda

The work flow itself
Look at the simulation as if you would look on a kanban board

The simulation mimics a "typical" feature delivery process on portfolio level. 

From left to right you find the following ten process steps. 
  1. Ideas
  2. Selected ideas (waiting)
  3. Initiate and pitch
  4. Waiting for preparation
  5. Prepare
  6. Waiting for delivery
  7. Deliver
  8. Waiting for closure
  9. Close and communicate
  10. Closed
Clone of [Published] Simulation Starting late  -  The Superior Scheduling Approach (advanced version)
Insight diagram
Product Backlog Modeling
Insight diagram
This simulation mimics the flow of projects through an organization. The organization consists of teams that idependently or collaboratively work on projects. Many of the projects have a mulit-team dependency.

If you want to understand more in depth what this simulation is all about, read this blog post: https://stefan-willuda.medium.com/super-powerful-how-full-kitting-will-speed-up-your-cross-team-projects-1598d55fa9d7
Clone of [Published] Full Kitting in Dependent Team Delivery
Insight diagram
A model of issue generation and resolution at a software company
Clone of Software Issue Rate
Insight diagram
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process.

By adjusting the sliders below you can 
  • observe the work process without any work in process limitations (WIP Limits), 
  • with process step specific WIP Limits* (work state WIP limits), 
  • or you may want to see the impact of the Tameflow approach with Kanban Token and Replenishment Token 
  • or see the impact of the Drum-Buffer-Rope** method. 
* Well know in (agile) Kanban
** Known in the physical world of factory production

The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum-Buffer-Rope method take oth the Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system". 

You can also simulate the effects of PUSH instead of PULL. 

Feel free to play around and recognize the different effects of work scheduling methods. 

If you have questions or feedback get in touch via twitter @swilluda

The work flow itself
Look at the simulation as if you would look on a kanban board

The simulation mimics a "typical" software delivery process. 

From left to right you find the following ten process steps. 
  1. Input Queue (Backlog)
  2. Selected for work (waiting for analysis or work break down)
  3. Analyse, break down and understand
  4. Waiting for development
  5. In development
  6. Waiting for review
  7. In review
  8. Waiting for deployment
  9. In deployment
  10. Done
Clone of [Archive] Kanban Board Simulation - WIP Limit, Tameflow Kanban Token and Drum-Buffer-Rope
Insight diagram
This simulation makes the negative effects of starting work too soon visible. You can play around with the parameters.

Find the full story behind this simulation here

If you have questions or feedback get in touch via @swilluda
Clone of [Published] Effect of starting work too soon
Insight diagram
This simulation makes the negative effects of starting work too soon visible. You can play around with the parameters.

Find the full story behind this simulation here

If you have questions or feedback get in touch via @swilluda
Clone of [Published] Effect of starting work too soon
Insight diagram
Models capacity and flow.
Work flow
Insight diagram
This simulation makes the negative effects of starting work too soon visible. You can play around with the parameters.

Find the full story behind this simulation here

If you have questions or feedback get in touch via @swilluda
Clone of [Published] Effect of starting work too soon
Insight diagram
Models capacity and flow.
Clone of Work flow
Insight diagram
Models capacity and flow.
Clone of Work flow
Insight diagram
This simulation allows you to compare different approaches to influence flow, the Flow Times and the throughput of a work process.

By adjusting the sliders below you can 
  • observe the work process without any work in process limitations (WIP Limits), 
  • with process step specific WIP Limits* (work state WIP limits), 
  • or you may want to see the impact of the Tameflow approach with Kanban Token and Replenishment Token 
  • or see the impact of the Drum-Buffer-Rope** method. 
* Well know in (agile) Kanban
** Known in the physical world of factory production

The "Tameflow approach" using Kanban Token and Replenishment Token as well as the Drum-Buffer-Rope method take oth the Constraint (the weakest link of the work process) into consideration when pulling in new work items into the delivery "system". 

You can also simulate the effects of PUSH instead of PULL. 

Feel free to play around and recognize the different effects of work scheduling methods. 

If you have questions or feedback get in touch via twitter @swilluda

The work flow itself
Look at the simulation as if you would look on a kanban board

The simulation mimics a "typical" software delivery process. 

From left to right you find the following ten process steps. 
  1. Input Queue (Backlog)
  2. Selected for work (waiting for analysis or work break down)
  3. Analyse, break down and understand
  4. Waiting for development
  5. In development
  6. Waiting for review
  7. In review
  8. Waiting for deployment
  9. In deployment
  10. Done
Clone of [Archive] Kanban Board Simulation - WIP Limit, Tameflow Kanban Token and Drum-Buffer-Rope
Insight diagram
Clone of CI-task-size
Insight diagram
This simulation mimics the flow of projects through an organization. The organization consists of teams that idependently or collaboratively work on projects. Many of the projects have a mulit-team dependency.

If you want to understand more in depth what this simulation is all about, read this blog post: https://stefan-willuda.medium.com/super-powerful-how-full-kitting-will-speed-up-your-cross-team-projects-1598d55fa9d7
Clone of [Published] Full Kitting in Dependent Team Delivery
Insight diagram
An agent based
Agile Sprint Success Simulation