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While these pictures represent very different things there is a common essence.
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Clone of Essence Property # 1
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Escape behavior often results in more stress than one escapes from.
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Classroom Behavior Model - Expanded
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Bathtub model with max fill rate control added to account for the maximum rate water can enter via the faucet.

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Clone of Simple Bathtub Model Elaborated Further
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Citizenship: Machinebrian View from Gardens of Demoncracy

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Citizenship: Machinebrain View
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The limits to growth structure is based on the basic growth structure. And, as should be obvious, nothing grows forever as growth requires resources. Those required resources become a limits to growth.

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Clone of Limits to Growth Archetype
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A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

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Clone of Spatially Aware SIR Disease Model
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Image from "All models are wrong: reflections on becoming a systems scientist" by John Sterman.
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Why do simulation
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While these pictures represent very different things there is a common essence.
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Clone of Essence Property # 1
Insight diagram
There are numerous influences which work against the possibility of sustainable capitalism though there are a few that might be put in place to actually support its emergence.
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Clone of Sustainable Capitalism
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The delays associated with adjusting the shower is a very common example of the Balancing Loop with Delay Systems Archetype. 
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Clone of Adjusting the Shower/SFD
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The goal seeking structure endeavors to bring a balance between a current state and a desired state. This is one of the two foundation archetypes. The other being the growth structure. See also Archetypes.

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Causal Loop - Privacy
Insight diagram

Part 1 demonstrates Picture primitives and Links to create representations of interactions. These are made visually attractive because the Picture primitives are overlay'd with images.

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Clone of Rich Pictures/Part 1
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A Growth and Underinvestment structure is simply an elaborated Limits to Growth structure where the growth inhibitor is part of another Balancing Loop with an external standard and some delay. The real nasty thing about this structure is that the two Balancing Loops form a single Reinforcing Loop which inhibits growth.

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Clone of Growth and Underinvestment Archetype
Insight diagram
What do activities of these images have in common?
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Clone of Essence Property # 3
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Part 1 demonstrates Picture primitives and Links to create representations of interactions. These are made visually attractive because the Picture primitives are overlay'd with images.

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Clone of Rich Pictures/Part 1
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Population Growth in an Agrarian Society with the addition of agriculture.
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Clone of Adding Agriculture
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This is my first attempt at creating a simple Agent Based Simulation Model. Nothing fancy, just something that works.
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2.2 part
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A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

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Clone of Spatially Aware SIR Disease Model
Insight diagram
All the following have a common characteristic.
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Clone of Essence Property # 2
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Model is created by Gene Bellinger. Original model can be accessed from https://insightmaker.com/insight/2249/Adjusting-the-Shower-SFD.

The delays associated with adjusting the shower is a very common example of the Balancing Loop with Delay Systems Archetype.
Clone of Adjusting the Shower/SFD
Insight diagram

We often set out to solve a problem or accomplish some particular result and things seem to go as planned. As time progresses it seems that progress becomes more and more difficult, if not impossible, and things may actually become worse than when we started. When this happens it is typically a Fixes that Fail structure that's operating. See also Archetypes.

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Clone of Fixes that Fail Archetype
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When we address situations we tend to do so with myopic limited awareness of the real nature of the situation and our actions tend to produce unintended consequences which make the situation worse or create other problems that have to be dealt with by us or others.
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Reality
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This is a conceptual presentation for what Chapter 5 might become as archetypes evolution.
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Chapter 5 Mock Up
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An Addiction structure is the same as the Shifting the Burden structure though with the annoying aspect that one becomes addicted to the side effect ensuring that Fundamental Solution won't get implemented and the Symptomatic Solution will be applied repeatedly, and likely with greater frequency. See also Archetypes.

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Clone of Addiction Archetype