From Schluter et al 2017 article A framework for mapping and comparing behavioural theories in models of social-ecological systems COMSeS2017 video. See also Balke and Gilbert 2014 JASSS article How do agents make decisions? (recommended by Kurt Kreuger U of S)
Clone of Modelling human behaviour (MoHuB)
ABM Model Test
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ABM Test
An implementation of the Butterfly model from
Agent-Based and Individual Based Modeling by Steven Railsback and Volker Grimm.
Model ODD: http://www.railsback-grimm-abm-book.com/Chapter04/ButterflyModelODD.txt
Butterfly Corridors
If an accident occurs at a place, the master car informs the OBUs of neighbouring cars in group about the accident and they change direction . Some of the cars depending upon their position become master car in other groups and the process of warning is propagated to car population in radius of the accident.
Clone of Accident warning through VANET
From Schluter et al 2017 article A framework for mapping and comparing behavioural theories in models of social-ecological systems COMSeS2017 video. See also Balke and Gilbert 2014 JASSS article How do agents make decisions? (recommended by Kurt Kreuger U of S)
Clone of Modelling human behaviour (MoHuB)
WIP Combining SD and ABM Representations
Clone of Combined SD and ABM SIR Disease Dynamics
Model combining system dynamics and agent based modeling. Based on Prochaska's Transtheoretical Model of Behaviour Change. See also preceding SD Version IM-574
Clone of Clone of Smoking Cessation
A simple Markov chain modeling the transfer of power between two parties in the US Senate. Developed using data from FiveThirtyEight.com for the years 1978-2018.
Transition matrix:
R D
R .7 .3
D .4 .6
Senate
WIP Combining SD and ABM Representations
Clone of Combined SD and ABM SIR Disease Dynamics
Completion of
IM-15119 (which added patches to
IM-14058). Unconscious affective dynamics Josh Epstein's Agent Zero Book
webpage Part II p.89 with 2 agent types, spatial patches and location aware, mobile occupying (blue) agents
Clone of Fear Conditioning using 2 Agent types
Model combining system dynamics and agent based modeling. Based on Prochaska's Transtheoretical Model of Behaviour Change. See also preceding SD Version IM-574
Clone of Clone of Smoking Cessation
Hybrid conceptual mapping of relationships involving system causal loop diagram linked with ABM. Output of the problem conceptualization phase of the modelling process prior to developing a computational hybrid model in AnyLogic. Includes Nate Osgood's O PARTIES extension of Ross Hammond's PARTE
Clone of Conceptual map of hybrid CLD and ABM
From IM-3533 Grimm's ODD and Nate Osgood's ABM Modeling Process and Courses based on Volker Grimm and Steven F. Railsback's 2012 paper and Muller et al 2013 paper Describing Human Decisions in Agent-based Models – ODD + D, An Extension of the ODD Protocol', Environmental Modelling and Software, 48: 37-48.
Clone of Pattern Oriented Modelling
If an accident occurs at a place, the master car informs the OBUs of neighbouring cars in group about the accident and they change direction . Some of the cars depending upon their position become master car in other groups and the process of warning is propagated to car population in radius of the accident.
Clone of Accident warning through VANET
Demo of population growth with distinct agents.
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Clone of Agent Population
Three Agent Model of
IM-13669. Unconscious affective dynamics Josh Epstein's Agent Zero Book
webpage See spatial patches version IM-15119
Clone of Fear Conditioning 3 Agents
WIP Combining SD and ABM Representations
Clone of Combined SD and ABM SIR Disease Dynamics
Model combining system dynamics and agent based modeling. Based on Prochaska's Transtheoretical Model of Behaviour Change. See also preceding SD Version IM-574
Clone of Clone of Clone of Smoking Cessation
An implementation of the classic Game of Life using agent based modeling.
Rules:
- A live cell with less than two alive neighbors dies.
- A live cell with more than three alive neighbors dies.
- A dead cell with three neighbors becomes alive.
Clone of The Game of Life
Model combining system dynamics and agent based modeling. Based on Prochaska's Transtheoretical Model of Behaviour Change. See also preceding SD Version IM-574
Clone of Clone of Clone of Smoking Cessation
Model combining system dynamics and agent based modeling. Based on Prochaska's Transtheoretical Model of Behaviour Change. See also preceding SD Version IM-574
Clone of Clone of Smoking Cessation
An implementation of the classic Game of Life using agent based modeling.
Rules:
- A live cell with less than two alive neighbors dies.
- A live cell with more than three alive neighbors dies.
- A dead cell with three neighbors becomes alive.
Clone of The Game of Life