Simulation Models

These models and simulations have been tagged “Simulation”.

Insight diagram
This is a model developed with Sarah's and Duncan's help on the 16/5/2017
Clone of Teaching model of production and balanced loop
5 months ago
Insight diagram
Modeling Conway's Game of Life (and all its variant rulesets) from scratch. I did this all on my own. The only references I used were to figure out the rulesets, their names, and the terminology.

There is a description of Conway's Game of Life included in the diagram. Refer to that to learn what it is. Some presets are defined for variant rulesets. When possible, I tried to put the people who discovered each variant in the preset along with other information I found interesting (and fit in the box)
2D Cellular Automations on a Square 20x20 Grid [Stable Build]
7 days ago
Insight diagram
THIS VERSION IS UPDATED LIVE!!! IT MIGHT BE BROKEN AND/OR DIFFERENT FROM THE STABLE VERSION!

Modeling Conway's Game of Life (and all its variant rulesets) from scratch. I did this all on my own. The only references I used were to figure out the rulesets, their names, and the terminology.

There is a description of Conway's Game of Life included in the diagram. Refer to that to learn what it is. Some presets are defined for variant rulesets. When possible, I tried to put the people who discovered each variant in the preset along with other information I found interesting (and fit in the box)
BLEEDING EDGE 2D Cellular Automations on a Square 20x20 Grid Beta
7 days ago
Insight diagram
This is based on absolutely nothing.
Simulate weird little dots that must link to each other at semiregular intervals or  D I E.

Rules of the simulation:
- When Idle, creatures will randomly move around and wiggle in place.
- Roughly every fifteen seconds (with a bit of randomness) the agents will flip from Idle to Searching.
- When Searching, creatures attempt to reach the nearest Searching or Connected creature. Once they get within five units, they will latch onto them and become Connected.
- If a Searching creature doesn't reach another creature in time, they are Dead.
- Connected creatures will move away from all linked creatures until they are twenty units away from every linked creature, after which they will disconnect from all linked creatures and become Idle.
- Cycle repeats until simulation ends or every creature is dead.
Connect!