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ABM

Clone of The Game of Life

Marvelúcia

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.

ABM KeLE ABM

  • 4 years 2 weeks ago

Clone of The Game of Life

Lucas Farinazzo Marques

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.

ABM KeLE ABM

  • 4 years 2 weeks ago

Clone of Estacionamento

Ray Madachy
This model is a classic instance of an Erlang Queuing Process.
We have the entities:- A population of cars which start off in a "crusing" state;- At each cycle, according to a Poisson distribution defined by "Arrival Rate" (which can be a constant, a function of time, or a Converter to simulate peak hours), some cars transition to a "looking" for an empty space state.- If a empty space is available (Parking Capacity  > Count(FindState([cars population],[parked]))) then the State transitions to "Parked."-The Cars stay "parked" according to a Normal distribution with Mean = Duration and SD = Duration / 4- If the Car is in the state "Looking" for a period longer than "Willingness to Wait" then the state timeouts and transitions to impatient and immediately transitions to "Crusing" again.
The model is set to run for 24 hours and all times are given in hours (or fraction thereof)
WIP:- Calculate the average waiting time;- Calculate the servicing level, i.e., 1- (# of cars impatient)/(#cars looking)
A big THANK YOU to Scott Fortmann-Roe for helping setup the model's framework.

Erlang ABM

  • 4 years 2 months ago

Clone of The Game of Life

Mitchel Fry

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
If you find these contributions meaningful your sponsorship would be greatly appreciated.

Sysetms KeLE ABM Life Game

  • 3 years 9 months ago

Clone of Random Walk ABM

Amelia Sosnowski
A random walk demonstration using an ABM. As individuals drink more they become more intoxicated and their walk becomes more random. And when they drink to much it finally kills them.
If you find these contributions meaningful your sponsorship would be greatly appreciated.

ABM KeLE ABM

  • 3 years 11 months ago

Clone of The Game of Life

Bechara Assouad

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.

ABM KeLE ABM

  • 4 years 5 months ago

Clone of The Game of Life

Peter Addor

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.

ABM KeLE ABM

  • 4 years 5 months ago

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