Life Models

These models and simulations have been tagged “Life”.

 Rocco Scolozzi   -skopìa  Anticipation Services,  innovative startup of Trento University    www.skopia-anticipation.it    Uta Schirpke  Accademia Europea di Bolzano (EURAC),  Istituto per l’Ambiente Alpino   www.eurac.edu     www.lifemgn-serviziecosistemici.eu

Rocco Scolozzi

-skopìa Anticipation Services, innovative startup of Trento University 

www.skopia-anticipation.it

Uta Schirpke

Accademia Europea di Bolzano (EURAC),

Istituto per l’Ambiente Alpino

www.eurac.edu 

www.lifemgn-serviziecosistemici.eu

 An implementation of the classic Game of Life using agent based modeling. Rules:   A live cell with less than two alive neighbors dies.  A live cell with more than three alive neighbors dies.  A dead cell with three neighbors becomes alive.   @ LinkedIn ,  Twitter ,  YouTube

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
   Rocco Scolozzi  Department of Sociology and Social Research, University of Trento,   -skopìa s.r.l. Anticipation Services®   www.skopia-anticipation.it       Uta Schirpke  Accademia Europea di Bolzano (EURAC),  Istituto per l’Ambiente Alpino   www.eurac.edu

Rocco Scolozzi

Department of Sociology and Social Research, University of Trento, 

-skopìa s.r.l. Anticipation Services®

www.skopia-anticipation.it


Uta Schirpke

Accademia Europea di Bolzano (EURAC),

Istituto per l’Ambiente Alpino

www.eurac.edu

Causal Loops Diagram (CDL) based on David Suzuki's beautiful explanation of the beautiful interconnectedness of the community of life on Earth.
Causal Loops Diagram (CDL) based on David Suzuki's beautiful explanation of the beautiful interconnectedness of the community of life on Earth.
 Rocco Scolozzi   -skopìa  Anticipation Services,  innovative startup of Trento University    www.skopia-anticipation.it    Uta Schirpke  Accademia Europea di Bolzano (EURAC),  Istituto per l’Ambiente Alpino   www.eurac.edu     www.lifemgn-serviziecosistemici.eu

Rocco Scolozzi

-skopìa Anticipation Services, innovative startup of Trento University 

www.skopia-anticipation.it

Uta Schirpke

Accademia Europea di Bolzano (EURAC),

Istituto per l’Ambiente Alpino

www.eurac.edu 

www.lifemgn-serviziecosistemici.eu

vraag3) Ze gaan er al vanuit dat je gelanceerd bent
vraag3) Ze gaan er al vanuit dat je gelanceerd bent

vraag3) Ze gaan er al vanuit dat je gelanceerd bent
vraag3) Ze gaan er al vanuit dat je gelanceerd bent

 An implementation of the classic Game of Life using agent based modeling. Rules:   A live cell with less than two alive neighbors dies.  A live cell with more than three alive neighbors dies.  A dead cell with three neighbors becomes alive.

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
 An implementation of the classic Game of Life using agent based modeling. Rules:   A live cell with less than two alive neighbors dies.  A live cell with more than three alive neighbors dies.  A dead cell with three neighbors becomes alive.

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
 An implementation of the classic Game of Life using agent based modeling. Rules:   A live cell with less than two alive neighbors dies.  A live cell with more than three alive neighbors dies.  A dead cell with three neighbors becomes alive.

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
 An implementation of the classic Game of Life using agent based modeling. Rules:   A live cell with less than two alive neighbors dies.  A live cell with more than three alive neighbors dies.  A dead cell with three neighbors becomes alive.

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
 An implementation of the classic Game of Life using agent based modeling. Rules:   A live cell with less than two alive neighbors dies.  A live cell with more than three alive neighbors dies.  A dead cell with three neighbors becomes alive.

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
 An implementation of the classic Game of Life using agent based modeling. Rules:   A live cell with less than two alive neighbors dies.  A live cell with more than three alive neighbors dies.  A dead cell with three neighbors becomes alive.   Follow us on  YouTube ,  Twitter ,  LinkedIn  and please

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
Follow us on YouTube, Twitter, LinkedIn and please support Systems Thinking World.
 An implementation of the classic Game of Life using agent based modeling. Rules:   A live cell with less than two alive neighbors dies.  A live cell with more than three alive neighbors dies.  A dead cell with three neighbors becomes alive.   Follow us on  YouTube ,  Twitter ,  LinkedIn  and please

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
Follow us on YouTube, Twitter, LinkedIn and please support Systems Thinking World.
 An implementation of the classic Game of Life using agent based modeling. Rules:   A live cell with less than two alive neighbors dies.  A live cell with more than three alive neighbors dies.  A dead cell with three neighbors becomes alive.   If you find these contributions meaningful your  sponsor

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
If you find these contributions meaningful your sponsorship would be greatly appreciated.
 An implementation of the classic Game of Life using agent based modeling. Rules:   A live cell with less than two alive neighbors dies.  A live cell with more than three alive neighbors dies.  A dead cell with three neighbors becomes alive.

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
 An implementation of the classic Game of Life using agent based modeling. Rules:   A live cell with less than two alive neighbors dies.  A live cell with more than three alive neighbors dies.  A dead cell with three neighbors becomes alive.   This insight is an element of the  Agent Based Modeling

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
This insight is an element of the Agent Based Modeling learning module in Systems KeLE.
 An implementation of the classic Game of Life using agent based modeling. Rules:   A live cell with less than two alive neighbors dies.  A live cell with more than three alive neighbors dies.  A dead cell with three neighbors becomes alive.   @ LinkedIn ,  Twitter ,  YouTube

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.