Kinematics Models

These models and simulations have been tagged “Kinematics”.

Related tagsPhysicsWind Resistance

 
   OBLIQUE THROW IN VACUUM   A body is thrown obliquely into the vacuum at an initial velocity of 100 m / s, in a direction that forms with the horizontal an angle x, such that sin (x) = 0.8 and cos (x) = 0.6. Adopting g = 10m / s², determine:  (a) the horizontal and vertical velocity component mo

OBLIQUE THROW IN VACUUM

A body is thrown obliquely into the vacuum at an initial velocity of 100 m / s, in a direction that forms with the horizontal an angle x, such that sin (x) = 0.8 and cos (x) = 0.6. Adopting g = 10m / s², determine:

(a) the horizontal and vertical velocity component modules at the moment of launch;

(b) the instant at which the body reaches the highest point of its trajectory;

c) the maximum height reached by the body;

d) The range of the throw.

Source: RAMALHO, NICOLAU AND TOLEDO; Fundamentos de Física, Volume 1, 8th edition, pp. 12 - 169, 2003.

This model may be cloned and modified without prior permission of the authors. Thanks for quoting the source.

 
   OBLIQUE THROW IN VACUUM   A body is thrown obliquely into the vacuum at an initial velocity of 100 m / s, in a direction that forms with the horizontal an angle x, such that sin (x) = 0.8 and cos (x) = 0.6. Adopting g = 10m / s², determine:  (a) the horizontal and vertical velocity component mo

OBLIQUE THROW IN VACUUM

A body is thrown obliquely into the vacuum at an initial velocity of 100 m / s, in a direction that forms with the horizontal an angle x, such that sin (x) = 0.8 and cos (x) = 0.6. Adopting g = 10m / s², determine:

(a) the horizontal and vertical velocity component modules at the moment of launch;

(b) the instant at which the body reaches the highest point of its trajectory;

c) the maximum height reached by the body;

d) The range of the throw.

Source: RAMALHO, NICOLAU AND TOLEDO; Fundamentos de Física, Volume 1, 8th edition, pp. 12 - 169, 2003.

This model may be cloned and modified without prior permission of the authors. Thanks for quoting the source.

  object is projected with an initial velocity u at an angle to the horizontal direction.  We assume that there is no air resistance .Also since the body first goes up and then comes down after reaching the highest point , we will use the Cartesian convention for signs of different physical quantiti

object is projected with an initial velocity u at an angle to the horizontal direction.

We assume that there is no air resistance .Also since the body first goes up and then comes down after reaching the highest point , we will use the Cartesian convention for signs of different physical quantities. The acceleration due to gravity 'g' will be negative as it acts downwards.

h=v_ox*t-g*t^2/2

l=v_oy*t
 Flip Flap Railway (1895): der Schlitten einer Achterbahn fährt zuerst eine schiefe Ebene hinunter, dann in einen kreisförmigen Looping und am Schluss horizontal weg. Die Bewegung ist auf den Schwerpunkt reduziert und vom Impuls wird nur der Betrag betrachtet. Demenstprechend beziehten sich die G-Kr
Flip Flap Railway (1895): der Schlitten einer Achterbahn fährt zuerst eine schiefe Ebene hinunter, dann in einen kreisförmigen Looping und am Schluss horizontal weg. Die Bewegung ist auf den Schwerpunkt reduziert und vom Impuls wird nur der Betrag betrachtet. Demenstprechend beziehten sich die G-Kräfte gemessen in g auf diesen Punkt.
Hier finden Sie das Video dazu https://youtu.be/ckQ1rpXLKE0
 
  Uma roda-gigante
de raio 14 m gira em torno de um eixo horizontal. Um passageiro sentado em uma
cadeira, move-se com velocidade linear v=7 m/s. Determine:   a) a velocidade angular do
movimento.  b) gráfico XY do movimento da cadeira.  c) em quanto tempo o
passageiro executa uma volta completa.

Uma roda-gigante de raio 14 m gira em torno de um eixo horizontal. Um passageiro sentado em uma cadeira, move-se com velocidade linear v=7 m/s. Determine:

a) a velocidade angular do movimento.

b) gráfico XY do movimento da cadeira.

c) em quanto tempo o passageiro executa uma volta completa.

Clique aqui para ver uma descrição do que é Movimento Circular.

  object is projected with an initial velocity u at an angle to the horizontal direction.  We assume that there is no air resistance .Also since the body first goes up and then comes down after reaching the highest point , we will use the Cartesian convention for signs of different physical quantiti

object is projected with an initial velocity u at an angle to the horizontal direction.

We assume that there is no air resistance .Also since the body first goes up and then comes down after reaching the highest point , we will use the Cartesian convention for signs of different physical quantities. The acceleration due to gravity 'g' will be negative as it acts downwards.

h=v_ox*t-g*t^2/2

l=v_oy*t
 
   OBLIQUE THROW IN VACUUM   A body is thrown obliquely into the vacuum at an initial velocity of 100 m / s, in a direction that forms with the horizontal an angle x, such that sin (x) = 0.8 and cos (x) = 0.6. Adopting g = 10m / s², determine:  (a) the horizontal and vertical velocity component mo

OBLIQUE THROW IN VACUUM

A body is thrown obliquely into the vacuum at an initial velocity of 100 m / s, in a direction that forms with the horizontal an angle x, such that sin (x) = 0.8 and cos (x) = 0.6. Adopting g = 10m / s², determine:

(a) the horizontal and vertical velocity component modules at the moment of launch;

(b) the instant at which the body reaches the highest point of its trajectory;

c) the maximum height reached by the body;

d) The range of the throw.

Source: RAMALHO, NICOLAU AND TOLEDO; Fundamentos de Física, Volume 1, 8th edition, pp. 12 - 169, 2003.

This model may be cloned and modified without prior permission of the authors. Thanks for quoting the source.

 This model simulates the takeoff of an aircraft (A320) without flaps, but with wind.  Erklärvideo (deutsch) https://youtu.be/S4hvndl2SfI
This model simulates the takeoff of an aircraft (A320) without flaps, but with wind.
Erklärvideo (deutsch) https://youtu.be/S4hvndl2SfI