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System Dynamics

Age of companies in S&P500

Pradeesh Kumar

​This model attempts to understand the behavior of average lifetime of companies in the S&P500 index. The reference mode for the model is a graph available at this link: (page 5) which was discussed in the System Thinking World Discussion forum.

Mergers & Acquisitions can be one of the reasons for older companies to be replaced with newer companies in the Index. With M&A of older companies, the empty slots are taken over by newer companies. However, overtime, these new companies themselves become old. With steady M&A, the stock of older companies decreases and stock of newer companies increases. The result is that average age of the companies in the S&P Index decreases.

The oscillations in the diagram, according to me, is due to oscillations in the M&A activity.

There are two negative feedback loops in the model. (1) As stock of new companies increases, the number of companies getting older increases which in turn decreases the stock. (2) As M&A increases, stock of older companies decreases which in turn decreases M&A activities.

Limits of the model

The model does not consider factors other than M&A in the increase in number of new companies in the Index. New companies themselves may have exceptional performance which will result in their inclusion in the Index. Changes in technology for example Information Technology can usher in new companies.


1. It is assumed that M&A results in addition of new companies to the Index. There could be other older companies too, which given the opportunity, can move into the Index. Emergence of new technologies brings in new companies.

Business System Dynamics

  • 3 years 10 months ago

Oferta y demanda de materiales de construcción en Cali

Este modelo busca simular la demanda y oferta de materiales de construcción en la ciudad de Calí (Colombia), En cuanto a la demanda se presenta como principales iniciadores entre otros: La salud económica (PIB regional, desempleo, cartera hipotecaria)Estado de la construcción (Licenciamientos, iniciaciones, obras civiles, despachos de cemento)En cuanto a la oferta se presenta como principales iniciadores entre otros:Capacidad de proveedores: (Disponibilidad de fuentes, Calidad)Aspectos legales (Titulos mineros, socioambiental)Transporte (Flete, estado de la red vial, precio de combustible, distancia de acarreo)

Demand System Dynamics Regional

  • 3 years 3 months ago

The Tyranny of small steps archetype (agent based)

H Haraldsson
A new archetype, The Tyranny of Small Steps (TYST) has been observed. Explained through a system dynamics perspective, the archetypical behaviour TYST is an unwanted change to a system through a series of small activities that may be independent from one another. These activities are small enough not to be detected by the ‘surveillance’ within the system, but significant enough to encroach upon the “tolerance” zone of the system and compromise the integrity of the system. TYST is an unintentional process that is experienced within the system and made possible by the lack of transparency between an overarching level and a local level where the encroachment is taking place.


Haraldsson, H. V., Sverdrup, H. U., Belyazid, S., Holmqvist, J. and Gramstad, R. C. J. (2008), The Tyranny of Small Steps: a reoccurring behaviour in management. Syst. Res., 25: 25–43. doi: 10.1002/sres.859 

Agent Based Modelling ABM System Dynamics Archetype

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Sterman Model (2002)

Based on model discussed by John D. Sterman (p 508) in All models are wrong: reflections on becoming a systems scientist (2002). Task: (A) Sketch what you think the resultant graph will be (see directions for drawing in model). (B) Then Run Simulation.  Optional Extension: Replace Graph In/Out Flow connection with a connection from Trig. function.  Repeat (A) & (B).

Sterman System Dynamics

  • 5 years 7 months ago

First SD Model: Predator Prey Model with Squirrels, Mountain Lions, and Hunters

Kate Glassman
At first, I cloned the System Dynamics Model from the "Predator-Prey Interactions" tutorial. After I did this for populations of squirrels and mountain lions instead of moose and wolves, the model showed that the more squirrels mountain lions catch, the more the mountain lion population grows, and the squirrel population declines. The squirrel death rate, therefore, depends on the number of mountain lions and the mountain lion birth rate depends on the number of squirrels. 

I complicated the model by adding 15 hunters to the landscape. Now, the model starts with 150 squirrels, 100 mountain lions, and 15 hunters. This model operates under the assumption that hunters want to kill mountain lions, who presumably try to eat the farm animals that represent the hunters' livelihoods. I made the mountain lion death rate dependent on the number of hunters, and the model changed such that the squirrel population exploded and the mountain lion population approached extinction every 20 years. I based this model on a real event, which took place and is still taking place in the Sierra Nevada. Squirrel populations there apparently reached record levels when farmers seeking to protect their land killed off the vast majority of the mountain lion population there. Now, hunters in the area kill squirrels for sport because they disrupted the food chain so irrevocably.

System Dynamics

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Sterman Model (2002)

Walter M. Stroup
Based on model discussed by John D. Sterman (p 508) in All models are wrong: reflections on becoming a systems scientist (2002). Task: (A) Sketch what you think the resultant graph will be (see directions for drawing in model). (B) Then Run Simulation.  Optional Extension: Replace Graph In/Out Flow connection with a connection from Trig. function.  Repeat (A) & (B).

Sterman System Dynamics

  • 4 years 5 months ago

Problém časové alokace

Jan Červinka
Problém časové alokace
Semestrální práce
V této simulaci můžeme pozorovat přibližnou dobu na dokončení projektu, který má zadané parametry, jenž ovlivňují dobu jeho dokončení. Zároveň také znázorňuje zjednodušené nabývání znalostí a nárůst (případně pokles) mzdy v poměru se znalostmi.
Celý model obsahuje 3 hladiny - vývojový čas, plat a znalosti vývojářů. Mezi parametry, jenž lze zadávat a jenž ovlivňují celkovou dobu vývoje, patří: počet vývojářů (1 - 10), základní mzda (35.000 - 120.000), termín (1 - 6) a obsáhlost projektu (0.4 - 2).
Celkový počet vývojářů a znalosti vývojářů ovlivňují výslednou mzdu jednotlivých vývojářů. Termín určuje za jak dlouhou dobu si přeje klient projekt dokončen (pravý čas se dozví v simulaci) a obsáhlost projektu představuje o jak velký projekt se jedná.
V simulaci lze pozorovat tři grafy. První porovnává požadovaný čas s reálným časem stráveným na projektu, spolu s křivkou komplexnosti jednotlivých prvků, které se vyskytly během vývoje. Druhý graf nám ukazuje nárůst znalostí aktuálního týmu (tým se znalostí 1 dokonale rozumí dané problematice) a na třetím grafu lze vidět vývoj mzdy vývojářů během projektu (mzda je závislá na znalostech, tedy graf má stejný tvar).

Time Allocation Development Knowledge System Dynamics

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