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This is a summary version of the theWay model which presents the essence of the overall model though not all the detailed pieces. It was created as a way to get a quick sense of all the pieces at once.
Video
And? It's All Connected
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Clone of theWay/Introduction
Developing a strategy for dealing with a situation begins with a description of the situation and the preferred state for today, not in some distant future, and the perceived implications of not doing anything.
theWay/Situation
Thoughts on why storytelling is critical for enabling others to understand relationship models once they're developed. This was done for the Learning Community Group at ODU Mar 2019.
Video
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Storytelling for Understanding (ODU)
Thoughts on why storytelling is critical for enabling others to understand relationship models once they're developed. This was done for the Disruptive Innovation Festival (DIF) 2018.
Clone of Storytelling for Understanding (DIF)
There exists a well defined set of possible ways to alter an existing set of interactions. Each of these alterations will produce a particular effect depending on the relations the change is relative to. Identifying which are possible and which will migrate the interactions to produce the desired situation is the essence of the strategy.
theWay/Leverage Points
The limits to growth structure is based on the basic growth structure. And, as should be obvious, nothing grows forever as growth requires resources. Those required resources become a limits to growth.
Limits to Growth Archetype (Cite: Gene Bellinger)
Fixes that Fail Archetype (Cite: Gene Bellinger)
It's relatively well understood that you can't be all things to all people. Somewhere one has to make choices. An Attractiveness Principle Systems Archetype is essentially a Limits to Growth Systems Archetype with multiple limits, all of which can not be addressed equally.
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Clone of Attractiveness Principle Archetype
To this point the Situation, Behavior, Model, Stakeholder and Boundary aspects of this situation have been investigated. It is now appropriate to consider the assumptions that have been made to this point and ensure we are on a solid foundation before proceeding to the Leverage and Strategy aspects are considered.
Receivables/Assumptions
The limits to results structure endeavors to bring a balance between a current state and a desired state though more often than not the action is limited by some constraint. See also
Archetypes.
Video
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Clone of Limits to Action Archetype - VINCOLO. Limiti all'archetipo di azione
A Tragedy of the Commons situation exists whenever two or more activities, each, which in order to produce results, rely on a shared limited resource. Results for these activities continue to develop as long as their use of the limited resource doesn't exceed the resource limit. Once this limit is reached the results produced by each activity are limited to the level at which the resource is replenished. See also
Archetypes.
Video
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Clone of Tragedy of the Commons Archetype
The Exponential Growth Archetype is a reinforcing structure which promotes exponential growth. This is one of the two foundation archetypes. The other being the goal seeking structure.
Video
And? It's All Connected
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Clone of Exponential Growth Archetype
The Accidental Adversaries structure represents a situation where two interacting entities which should produce growth unwittingly limit the growth of each other because of their actions to promote their own growth.
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Clone of Accidental Adversaries Archetype
Eroding Goals shares a basic similarity with Shifting the Burden - the dynamic tension between a symptomatic solution and a fundamental one. In the case of Eroding Goals, managers are faced with performance that fails to meet a stated goal.
Eroding Goals System Archetype
Investigating the behavior of several variables over time has probably raised more questions than answers. As such now it's time to investigate what else might be influencing the trending of these variables.
Receivables/Relationships
An escalation structure results from two or more competing entities with the competition taking them to somewhere none of them want to be.
Video * Context
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Clone of Escalation Archetype
An introduction to what seems to be our typical approach to dealing with problems that arise unexpectedly when we're focused on dealing with other immediate issues.
Video
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Problem Solving
The goal seeking structure endeavors to bring a balance between a current state and a desired state. This is one of the two foundation archetypes. The other being the growth structure. See also
Archetypes.
Video
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Causal Loop - Security
There are things we can influence and usually a broader array of things we are concerned about though can't influence. It's important to know the differerence otherwise we waste our energies trying to change things we have no influence over.
theWay/Influence & Concern
Success to the successful archetype represents two reinforcing structures which may be in a delicate balance though as soon as one gains a small advantage the resource allocation favors the more successful and the result is then rapidly skewed in the direction of the more successful. See also
Archetypes.
Clone of Success to the Successful Archetype
It's now time for the stakeholders to take the investigation resulting from leverage and craft a strategy which will address the current situation in a manner that is beneficial to the whole system.
Video
This model is part of
And? Understanding Relationships & Their Implications.
Receivables/Strategy
Success to the successful archetype represents two reinforcing structures which may be in a delicate balance though as soon as one gains a small advantage the resource allocation favors the more successful and the result is then rapidly skewed in the direction of the more successful.
Video * Context
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Clone of Success to the Successful Archetype
Network Magic can be considered to have four primary stakeholders, the company, Support, Other Organizations, and Customers.
Video
Network Magic/Stakeholders
Two goal seeking structures attempting to resolve and based on the delay one may tend to settle for less. See also
Archetypes.
Video
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Clone of Drifting Goals Archetype