A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
Spatially Aware SIR Diseasse Model
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
Clone of Agent Based Disease Simulation
Demo of population growth with distinct agents.
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Clone of Clone of Agent Population
A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
Clone of Agent Based Foraging Model
This model is cloned thru an Agent-Based Modeling Simulation of "Covid-19 (ABM)_VHK" Model by Venkata Habiram Koppaka last April 2020 for presenting the Pandemic COVID-19 Disease. This ABM Simulation aims to represent the trend of COVID-19 infection and death rate (dynamics) at Puerto Princesa City, PALAWAN using the June 3, 2021 data of the CESU-PPC.
Clone of COVID-19 ABM (SIR) Model of Puerto Princesa City, PALAWAN
A random walk demonstration using an ABM. As individuals drink more they become more intoxicated and their walk becomes more random. And when they drink to much it finally kills them.
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Clone of Random Walk ABM
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
Clone of Agent Based Disease Simulation
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
Clone of Agent Based Disease Simulation
A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
Clone of Agent Based Foraging Model
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
Clone of Agent Based Disease Simulation
An implementation of the classic Game of Life using agent based modeling.
Rules:
- A live cell with less than two alive neighbors dies.
- A live cell with more than three alive neighbors dies.
- A dead cell with three neighbors becomes alive.
Clone of The Game of Life
Based on Nate Osgood's April 2014 Singapore Presentation Youtube video and Lyle Wallis material Gojii at DecisioTech See also Complex Decison Technologies IM as a more polished version
Clone of Complex Intervention Modeling Areas
A random walk demonstration using an ABM. As individuals drink more they become more intoxicated and their walk becomes more random. And when they drink to much it finally kills them.
Clone of Random Walk ABM
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
Clone of Agent Based Disease Simulation
From Schluter et al 2017 article A framework for mapping and comparing behavioural theories in models of social-ecological systems See also Balke and Gilbert 2014 JASSS article How do agents make decisions? (recommended by Kurt Kreuger U of S)
Clone of Modelling human behaviour (MoHuB)
WIP Combining SD and ABM Representations
Clone of Combined SD and ABM SIR Disease Dynamics
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
Clone of Agent Based Disease Simulation
A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
Clone of Agent Based Foraging Model
If an accident occurs at a place, the master car informs the OBUs of neighbouring cars in group about the accident and they change direction . Some of the cars depending upon their position become master car in other groups and the process of warning is propagated to car population in radius of the accident.
Accident warning through VANET
A new archetype, The Tyranny of Small Steps (TYST) has been observed. Explained through a system dynamics perspective, the archetypical behaviour TYST is an unwanted change to a system through a series of small activities that may be independent from one another. These activities are small enough not to be detected by the ‘surveillance’ within the system, but significant enough to encroach upon the “tolerance” zone of the system and compromise the integrity of the system. TYST is an unintentional process that is experienced within the system and made possible by the lack of transparency between an overarching level and a local level where the encroachment is taking place.
Reference:
Haraldsson, H. V., Sverdrup, H. U., Belyazid, S., Holmqvist, J. and Gramstad, R. C. J. (2008), The Tyranny of Small Steps: a reoccurring behaviour in management. Syst. Res., 25: 25–43. doi: 10.1002/sres.859
Clone of The Tyranny of small steps archetype (agent based)
A spatially aware, agent based model of the spread of fear in a population through local contagion. Modified from a simple disease model. There are three states people can take based on: susceptible (Potentially Fearful), infected (Afraid), and recovered (Confident).
A very imperfect and laughably sketchy simple start to pursue an unreasonably pompous proposal... https://metonymize.substack.com/p/what-anthropology-might-offer-ai
Toy ABM for fear propogation as world-building
A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
Clone of Agent Based Foraging Model
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
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Clone of Spatially Aware SIR Disease Model