An implementation of the classic Game of Life using agent based modeling.
Rules:
- A live cell with less than two alive neighbors dies.
- A live cell with more than three alive neighbors dies.
- A dead cell with three neighbors becomes alive.
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Clone of The Game of Life
A new archetype, The Tyranny of Small Steps (TYST) has been observed. Explained through a system dynamics perspective, the archetypical behaviour TYST is an unwanted change to a system through a series of small activities that may be independent from one another. These activities are small enough not to be detected by the ‘surveillance’ within the system, but significant enough to encroach upon the “tolerance” zone of the system and compromise the integrity of the system. TYST is an unintentional process that is experienced within the system and made possible by the lack of transparency between an overarching level and a local level where the encroachment is taking place.
Reference:
Haraldsson, H. V., Sverdrup, H. U., Belyazid, S., Holmqvist, J. and Gramstad, R. C. J. (2008), The Tyranny of Small Steps: a reoccurring behaviour in management. Syst. Res., 25: 25–43. doi: 10.1002/sres.859
The Tyranny of small steps archetype (agent based)
Model combining system dynamics and agent based modeling. Based on Prochaska's Transtheoretical Model of Behaviour Change. See also preceding SD Version IM-574
Clone of Clone of Smoking Cessation
WIP Combining SD and ABM Representations
Clone of Combined SD and ABM SIR Disease Dynamics
Model combining system dynamics and agent based modeling. Based on Prochaska's Transtheoretical Model of Behaviour Change. See also preceding SD Version IM-574
Clone of Clone of Smoking Cessation
Een 'agent based model' voor de capaciteit voor het fixen van software bug. Het bevat drie klassen van bugs: Foutrisico, Fout en Opgelost.
Bugfix-capaciteit Model
An implementation of the classic Game of Life using agent based modeling.
Rules:
- A live cell with less than two alive neighbors dies.
- A live cell with more than three alive neighbors dies.
- A dead cell with three neighbors becomes alive.
Clone of The Game of Life
This is my first attempt at creating a simple Agent Based Simulation Model. Nothing fancy, just something that works.
This insight is an element of the Agent Based Modeling learning module in Systems KeLE.
Clone of Your First ABM
WIP Combining SD and ABM Representations
Clone of Combined SD and ABM SIR Disease Dynamics
Model combining system dynamics and agent based modeling. Based on Prochaska's Transtheoretical Model of Behaviour Change. See also preceding SD Version IM-574
Clone of Clone of Smoking Cessation
An implementation of the classic Game of Life using agent based modeling.
Rules:
- A live cell with less than two alive neighbors dies.
- A live cell with more than three alive neighbors dies.
- A dead cell with three neighbors becomes alive.
This insight is an element of the Agent Based Modeling learning module in Systems KeLE.
Clone of The Game of Life
An implementation of the Butterfly model from
Agent-Based and Individual Based Modeling by Steven Railsback and Volker Grimm.
Model ODD: http://www.railsback-grimm-abm-book.com/Chapter04/ButterflyModelODD.txt
Butterfly Corridors
Learning about random walk
Clone of Random Walk
A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
Clone of Agent Based Foraging Model
Tutorial model of disease dynamics using ABM
Clone of Clone of Clone of Agent-Based Disease Dynamics
WIP Combining SD and ABM Representations
Clone of Clone of Combined SD and ABM SIR Disease Dynamics
A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
Clone of Agent Based Foraging Model
If an accident occurs at a place, the master car informs the OBUs of neighbouring cars in group about the accident and they change direction . Some of the cars depending upon their position become master car in other groups and the process of warning is propagated to car population in radius of the accident.
Clone of Accident warning through VANET
An implementation of the classic Game of Life (original de Scott Fortmann-Roe using agent based modeling.
Rules:
- A live cell with less than two alive neighbors dies.
- A live cell with more than three alive neighbors dies.
- A dead cell with three neighbors becomes alive.
Juego de la Vida (clonado)
A new archetype, The Tyranny of Small Steps (TYST) has been observed. Explained through a system dynamics perspective, the archetypical behaviour TYST is an unwanted change to a system through a series of small activities that may be independent from one another. These activities are small enough not to be detected by the ‘surveillance’ within the system, but significant enough to encroach upon the “tolerance” zone of the system and compromise the integrity of the system. TYST is an unintentional process that is experienced within the system and made possible by the lack of transparency between an overarching level and a local level where the encroachment is taking place.
Reference:
Haraldsson, H. V., Sverdrup, H. U., Belyazid, S., Holmqvist, J. and Gramstad, R. C. J. (2008), The Tyranny of Small Steps: a reoccurring behaviour in management. Syst. Res., 25: 25–43. doi: 10.1002/sres.859
Clone of The Tyranny of small steps archetype (agent based)
From Schluter et al 2017 article A framework for mapping and comparing behavioural theories in models of social-ecological systems COMSeS2017 video. See also Balke and Gilbert 2014 JASSS article How do agents make decisions? (recommended by Kurt Kreuger U of S)
Clone of Modelling human behaviour (MoHuB)
Tutorial model of disease dynamics using ABM
Clone of Agent-Based Disease Dynamics
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
Clone of Agent Based Disease Simulation
From Schluter et al 2017 article A framework for mapping and comparing behavioural theories in models of social-ecological systems COMSeS2017 video. See also Balke and Gilbert 2014 JASSS article How do agents make decisions? (recommended by Kurt Kreuger U of S)
Clone of Modelling human behaviour (MoHuB)