Our actions are based on our beliefs and the results of those actions are the basis for our beliefs. The difficulty we create for ourselves is that we make assumptions as to how to interpret the results we select based on our beliefs. As a result we are often operating on a flawed perspective of reality.
A Growth and Underinvestment structure is simply an elaborated Limits to Growth structure where the growth inhibitor is part of another Balancing Loop with an external standard and some delay. The real nasty thing about this structure is that the two Balancing Loops form a single Reinforcing Loop which inhibits growth.
Faced with a performance gap the two most obvious responses are to work harder or work smarter. There are trade offs associated with each, some obvious, some not so obvious.
When we address situations we tend to do so with myopic limited awareness of the real nature of the situation and our actions tend to produce unintended consequences which make the situation worse or create other problems that have to be dealt with by us or others.
OK, we have a problem. Yet, do we really know what the problem is? More often than not we look at the symptoms, consider them the problem and attempt to fix them. This actually dooms us to failure because they're only symptoms.
Use a bathtub model to investigate the manner in which inflows and outflows govern the quantity of a stock. Extend the structure to create and investigate the relationships of a goal seeking balancing loop.
The simple savings account is used to demonstrate the nature of a reinforcing loop. Change the initial amount and interest rate and run the model to see the implications of changing these values.
Once I get the formulas and get this working unfold the story and exercise the 2 stock model and then surface the other two stocks and exercise the mode then.
Add variables so I can use sliders to control the multipliers in the flows and the initial values of the stocks.
Part 1 demonstrates Picture primitives and Links to create representations of interactions. These are made visually attractive because the Picture primitives are overlayed with images.