Underachievement is one of the four generic archetypes developed by Eric Wolstenholme and maps to the Limits to Growth, Tragedy of the Commons, Attractiveness Principle, Growth and Underinvestment and Growth and Underinvestment with a Drifting Standard Systems Archetypes.
We begin with a Bank with $0 and Borrowers with $100. Every year the Bank loans the Borrowers money at some interest rate. If the Bank loans $50 at 10% interest in 20 years the bank will have all the money and the Borrowers will be broke.
Admittedly this model was designed to take the interaction to the extreme to demonstrate the extended implication of the interaction.
Our actions are based on our beliefs and the results of those actions are the basis for our beliefs. The difficulty we create for ourselves is that we make assumptions as to how to interpret the results we select based on our beliefs. As a result we are often operating on a flawed perspective of reality.
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
This is a template which one might use as a basis for creating Insight Maker Relationship models. Links have default style of the blue ones in the diagram. The easiest way to get the red dashed links is to CTRL+d to duplicate them and then connect where appropriate.
Simple bathtub model to show the difference between Stock and Flow. Run the model with various values for filling and draining to see the implications.
The limits to growth structure is based on the basic growth structure. And, as should be obvious, nothing grows forever as growth requires resources. Those required resources become a limits to growth. See also Archetypes.
Consider the following "Sustaining the Forest" model intended to provide another example of how unexpected the behavior of a web of extended interactions can be.