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Modeling

Civilization IV: City Health Modeling

Jason Blackstone

In CIV4 a City's Health stock is a flourishing yet complex condition which acts as a City attribute intended to limit growth. Positive and negative feedback impacts City Health flow and derives from many sources: city's site, buildings, wonders, civics, resources, population, etc. 

What drives this flow? When a cities unhealthiness is greater than its health limit, then for each point of population above the health limit consumes 3 food apiece rather than the standard 2 pieces. This further depletes city resources leading to starvation. In addition the city’s health also affects the rate at which it accumulates food. 


For example: too much growth causes overpopulation which leads to an unhealthy city. This unhealthy city leads to less food accumulation thereby resulting in starvation which further compounds the cities unhealthiness.

Strategy Game Modeling

  • 3 years 10 months ago

Clone of Civilization IV: City Health Modeling

Rutendo

In CIV4 a City's Health stock is a flourishing yet complex condition which acts as a City attribute intended to limit growth. Positive and negative feedback impacts City Health flow and derives from many sources: city's site, buildings, wonders, civics, resources, population, etc. 

What drives this flow? When a cities unhealthiness is greater than its health limit, then for each point of population above the health limit consumes 3 food apiece rather than the standard 2 pieces. This further depletes city resources leading to starvation. In addition the city’s health also affects the rate at which it accumulates food. 


For example: too much growth causes overpopulation which leads to an unhealthy city. This unhealthy city leads to less food accumulation thereby resulting in starvation which further compounds the cities unhealthiness.

Strategy Game Modeling

  • 1 year 10 months ago