The delays associated with adjusting the shower is a very common example of the Balancing Loop with Delay Systems Archetype.
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Adjusting the Shower/SFD
Population Growth in an Agrarian Society with the addition of Industry.
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Adding Industry
It's relatively well understood that you can't be all things to all people. Somewhere one has to make choices. An Attractiveness Principle Systems Archetype is essentially a Limits to Growth Systems Archetype with multiple limits, all of which can not be addressed equally. See also
Archetypes.
Video
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Clone of Attractiveness Principle Archetype
Insight synthesis of exchanges to better understand the basis of this decision.
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PSA Test Decision
Being overly concerned about where to start often precludes one from starting. Think Nike, "Just do it!" Seldom can one ever get it right the first time, just think "Trial and learning."
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The Best Place to Start
Demonstrate that the same diagram is appropriate whether the interest rate is positive or negative.
Video
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Negative Interest
Based on
1990 SDR Article. Control systems act to make their own input match internal standards or reference signals. Competent control systems create illusions of stimulus response causality. Stimulus-response theory can approximate the relationship between disturbance and action, but it can't predict the consequences of behavior. These consequences are maintained despite disturbances. See also Double loop learning and Nurse Thinking Insights.
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Double Loop Control Theory by William T Powers
A Growth and Underinvestment structure is simply an elaborated Limits to Growth structure where the growth inhibitor is part of another Balancing Loop with an external standard and some delay. The real nasty thing about this structure is that the two Balancing Loops form a single Reinforcing Loop which inhibits growth.
Video
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Clone of Growth and Underinvestment Archetype
An example of how to separate connections when they're overlaid.
YouTube Video
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Insight Maker/Separating Connections
Escape behavior often results in more stress than one escapes from.
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Classroom Behaviour Model - Basic
Enabling a Better Tomorrow is a systemic approach for developing a systemic strategy which may be employed to intervene in a current situation to effect the desired results while minimizing the likelihood of creating new problems in the process.
Video
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Creating the Future
WIP to mirror Roam research Child page
Early Childhood Development
The Reinforcing Loop Systems Archetype is one of the two most basic Systems Archetypes. The Balancing Loop being the other one.
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Reinforcing Loop/CLD
Investigations into the relationships responsible for the success and failure of nations. This investigation was prompted after reading numerous references on the subject and perceiving that *Why Nations Fail: The Origins of Power, Prosperity, and Poverty* by Acemoglu and Robinson seem to make a great deal of sense.
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Clone of Why Nations Fail
Example of using Pulse function to create a recurring delay.
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Recurring Delay
A sample program for counting a die rolled as a six.
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Rolling Dice & Counting Six
This is a segment of Insight Maker Simulation
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Elaborate the Model
This is the model model that was developed during the Insight Maker Relationship Modeling webcast on 19.05.16.
Video
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Insight Maker Relationship Modeling
A model to use for enhanced storytelling and the article publishing lectures.
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API Enhanced Storytelling
A model developed as a result of the posts resulting from the STW Update 13.05.20.
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STW Transformation
Underachievement is one of the four generic archetypes developed by Eric Wolstenholme and maps to the Limits to Growth, Tragedy of the Commons, Attractiveness Principle, Growth and Underinvestment and Growth and Underinvestment with a Drifting Standard Systems Archetypes.
SystemsWiki's Musings
Underachievement Generic Archetype
A simple Susceptible - Infected - Recovered disease as a stock and flow model.
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SIR Disease Model
Initial thoughts about documenting a model.
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Documenting a Model
The model construction process is actually a balancing loop which endeavors to employ an abstract version of real events to form a model which produces conclusions and behavior which mimic the real events.
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Model Construction Process