A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.

A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.

This is my first attempt at creating a simple Agent Based Simulation Model. Nothing fancy, just something that works.
This is my first attempt at creating a simple Agent Based Simulation Model. Nothing fancy, just something that works.
 A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

A new archetype, The Tyranny of Small Steps (TYST) has been observed. Explained through a system dynamics perspective, the archetypical behaviour TYST is an unwanted change to a system through a series of small activities that may be independent from one another. These activities are small enough no
A new archetype, The Tyranny of Small Steps (TYST) has been observed. Explained through a system dynamics perspective, the archetypical behaviour TYST is an unwanted change to a system through a series of small activities that may be independent from one another. These activities are small enough not to be detected by the ‘surveillance’ within the system, but significant enough to encroach upon the “tolerance” zone of the system and compromise the integrity of the system. TYST is an unintentional process that is experienced within the system and made possible by the lack of transparency between an overarching level and a local level where the encroachment is taking place.

Reference:

Haraldsson, H. V., Sverdrup, H. U., Belyazid, S., Holmqvist, J. and Gramstad, R. C. J. (2008), The Tyranny of Small Steps: a reoccurring behaviour in management. Syst. Res., 25: 25–43. doi: 10.1002/sres.859 

 A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

An implementation of the Butterfly model from  Agent-Based and Individual Based Modeling  by Steven Railsback and Volker Grimm.     Model ODD:  http://www.railsback-grimm-abm-book.com/Chapter04/ButterflyModelODD.txt
An implementation of the Butterfly model from Agent-Based and Individual Based Modeling by Steven Railsback and Volker Grimm. 

 A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

 A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).  @ LinkedIn ,  Twitter ,  YouTube

A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

@LinkedInTwitterYouTube

 This model is a classic instance of an Erlang Queuing Process.     We have the entities:  - A population of cars which start off in a "cruising" state;  - At each cycle, according to a Poisson distribution defined by "Arrival Rate" (which can be a constant, a function of time, or a Converter to sim
This model is a classic instance of an Erlang Queuing Process.

We have the entities:
- A population of cars which start off in a "cruising" state;
- At each cycle, according to a Poisson distribution defined by "Arrival Rate" (which can be a constant, a function of time, or a Converter to simulate peak hours), some cars transition to a "looking" for an empty space state.
- If a empty space is available (Parking Capacity  > Count(FindState([cars population],[parked]))) then the State transitions to "Parked."
-The Cars stay "parked" according to a Normal distribution with Mean = Duration and SD = Duration / 4
- If the Car is in the state "Looking" for a period longer than "Willingness to Wait" then the state timeouts and transitions to impatient and immediately transitions to "Crusing" again.

The model is set to run for 24 hours and all times are given in hours (or fraction thereof)

WIP:
- Calculate the average waiting time;
- Calculate the servicing level, i.e., 1- (# of cars impatient)/(#cars looking)

A big THANK YOU to Scott Fortmann-Roe for helping setup the model's framework.
 A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

Clusters of interacting methods for improving health services network design and delivery. Includes Forrester quotes on statistical vs SD methods and the Modeller's dilemma. Simplified version of  IM-14982  combined with  IM-17598  and  IM-9773
Clusters of interacting methods for improving health services network design and delivery. Includes Forrester quotes on statistical vs SD methods and the Modeller's dilemma. Simplified version of IM-14982 combined with IM-17598 and IM-9773
 A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

This is my first attempt at creating a simple Agent Based Simulation Model. Nothing fancy, just something that works.
This is my first attempt at creating a simple Agent Based Simulation Model. Nothing fancy, just something that works.
 A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.

A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.

Clusters of interacting methods for improving health services network design and delivery. Simplified version of  IM-14982  combined with  IM-17598  and  IM-9773
Clusters of interacting methods for improving health services network design and delivery. Simplified version of IM-14982 combined with IM-17598 and IM-9773
Try with ABM, just for fun.
Try with ABM, just for fun.
 An implementation of the classic Game of Life using agent based modeling. Rules:   A live cell with less than two alive neighbors dies.  A live cell with more than three alive neighbors dies.  A dead cell with three neighbors becomes alive.

An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.