Insight diagram

Details:

<!--[if !supportLists]-->-          <!--[endif]-->This model shows the effect of ‘reinvestment program ‘or the expenditure on policing and community development affects the cycles of petty-crime and youth detention, and domestic violence and jail.

More details:

<!--[if !supportLists]-->-          <!--[endif]--> Bourke is a town of 3000 people in the North West of New South Wales, about 750Km from Sydney. See the map: https://goo.gl/maps/VgNqgMNzJ7H2. It’s nowhere and there’s not much to do there if you’re young. So, a lot of kids get into mischief, and a lot of adult’s drink. Sometimes they’re violent.

 

<!--[if !supportLists]-->-          <!--[endif]-->http://www.justreinvest.org.au/justice-reinvestment-in-bourke/

Assumption:

<!--[if !supportLists]-->·       <!--[endif]-->Bourke Funding consist of Law enforcement funding and Community Development funding only

<!--[if !supportLists]-->o   <!--[endif]-->Bourke budget only has $400,000

<!--[if !supportLists]-->·       <!--[endif]-->Juvenile detention stay last for 6 months

<!--[if !supportLists]-->·       <!--[endif]-->There is only 2 options as a Youth, commit petty crime or engage in Youth development programs

<!--[if !supportLists]-->·       <!--[endif]-->1 unit of Police, Juvenile and Educational program HR and Equipment is = 0.25

<!--[if !supportLists]-->o   <!--[endif]-->1 unit increase results in an 0.25 effectiveness increase

<!--[if !supportLists]-->·       <!--[endif]-->Sport clubs, educational programs and social programs are comprised into Youth Development Program as 1 stock.

<!--[if !supportLists]-->·       <!--[endif]-->Juvenile support relies on encouraging youth who are in detention centers to join youth development programs, if not they will reoffend.

Stocks:

<!--[if !supportLists]-->o   <!--[endif]-->Home

<!--[if !supportLists]-->o   <!--[endif]-->Youth Development program

<!--[if !supportLists]-->o   <!--[endif]-->Discharged

<!--[if !supportLists]-->o   <!--[endif]-->Juvenile detention center

<!--[if !supportLists]-->o   <!--[endif]-->Petty Crime

Variable:

<!--[if !supportLists]-->·       <!--[endif]-->Reinvestment Allocation – ranges from 0 – 1 , law enforcement investment allocation is 1 – reinvestment allocation. Slide the slider through 0 to 1 to change the reinvestment allocation by 10% l

<!--[if !supportLists]-->·       <!--[endif]-->Bourke funding budget is fixed to make it seem more realistic (imagine employing a whole army of teachers or police, it wouldn’t make sense)

<!--[if !supportLists]-->·       <!--[endif]-->Youth Population varies , from 1000 to 10,000 for realism along with its time period (4 years). Slider the the slider to increase or decrease the population by 1,000s

Juvenile support effectiveness rate, Youth development program effectiveness rate, conviction rate, Police HR/ equipment, Juvenile Support HR/ equipment, Youth Development program HR/ equipment

Interrelationship and reinforcing loops

<!--[if !supportLists]-->·       <!--[endif]-->The youth population starts as as Neutral (Home) then leans towards alienation and connectedness

<!--[if !supportLists]-->·       <!--[endif]-->Alienation Reinforcing Loop -  Alienation has Conviction rate as a factor as conviction rate increase Alienation increase. This is because as youths get arrested, meaning they’ll have to stay in Detention centers, their friends are more likely to follow on due to them getting ‘bored’.

<!--[if !supportLists]-->·       <!--[endif]-->Connectedness Reinforcing Loop - The opposite exist with Connectedness, as educational program effectiveness increase so as Connectedness. This follows onto the same assumption that youth will always follow peer pressure. The more friends they have in the program, the more likely they will join aswell.

 

Analysis:

<!--[if !supportLists]-->1.       <!--[endif]-->Which loop is the youth in?

<!--[if !supportLists]-->·       <!--[endif]-->Once the allocation slider is used with its minimum or maximum value, the loop at which majority of the youth population is ‘stuck in’ becomes obvious. E.g. Once allocation = 1, the entire youth is stuck between educational program and their home, showing the effectiveness of community development funding. On the other hand, once allocation = 0, the entire youth loops around from doing Petty Crimes, spending their time in Juvenile detention centers, then getting discharged to only commit petty crimes again.

<!--[if !supportLists]-->2.       <!--[endif]-->Alienation vs. Connectedness

<!--[if !supportLists]-->·       <!--[endif]-->Set the allocation slider on 0.8, The massive difference between the youth of population feeling connected with their community and youth being alienated can be seen. The increase in Reinvestment, the increase in connectedness. Try the extremes as well, 100% reinvestment funding results in 0 Alienation rate.

<!--[if !supportLists]-->3.       <!--[endif]--> What is the Youth Engaged in ? Educational Programs or Petty Crime ?

<!--[if !supportLists]-->·       <!--[endif]-->Leaving the slider on 0.8, it can be seen that the there are more youth engaged into educational programs than petty crime. This shows that reinvestment and petty crime has a negative relationship .

<!--[if !supportLists]-->4.       <!--[endif]-->More police = safer ?

<!--[if !supportLists]-->-          <!--[endif]-->Set the slider on 0.1 , it can be seen that Conviction which has police as a factor is positively correlated to Crime. This means that an increase in conviction rate is equivalent to more youth being alienated and committing crime. Therefore, more police less safer.

 Have fun! 

 

44911017_Lorenzo_Casaol_MGMT220
Insight diagram
This model illustrates predator prey interactions using real-life data of wolf and moose populations on the Isle Royale.

We incorporate logistic growth into the moose dynamics, and we replace the death flow of the moose with a kill rate modeled from the kill rate data found on the Isle Royale website.

I start with these parameters:
Wolf Death Rate = 0.15
Wolf Birth Rate = 0.0187963
Moose Birth Rate = 0.4
Carrying Capacity = 2000
Initial Moose: 563
Initial Wolves: 20

I used RK-4 with step-size 0.1, from 1959 for 60 years.

The moose birth flow is logistic, MBR*M*(1-M/K)
Moose death flow is Kill Rate (in Moose/Year)
Wolf birth flow is WBR*Kill Rate (in Wolves/Year)
Wolf death flow is WDR*W

Clone of Clone of Final Midterm Student version of A More Realistic Model of Isle Royale: Predator Prey Interactions
Insight diagram
Simulation d'un MRU d'un corps qui avance avec une régulation de vitesse réaliste.
Autre version
serie 08a ex4 Une regulation de vitesse plus realiste V2
Insight diagram
Flow of successful SBC
Insight diagram
Simulation d'un MRU d'un corps qui avance avec une régulation de vitesse réaliste.
serie 08 ex4 Une regulation de vitesse plus realiste V1
Insight diagram
Having ADHD makes life difficult.
There are some types of job that having ADHD makes it extremely difficult to be successful and effective.
Consulting Engineering is one of those.
Being a Consultant Engineer requires mastery of lots of skills - technical skills as well as life skills. The higher levels of rank in the profession requires mastery of more life skills than lower ranks. Having ADHD makes is exceedingly difficult or impossible to master those skills and therefore perform effectively at or above certain levels of rank and responsibility.
ADHD and Consulting Engineering
Insight diagram
Simple box model for atmospheric and ocean carbon cycle, with surface and deep water, including DIC system, carbonate alkalinity, weathering, O2, and PO4 feedbacks.
LAB #8: Modern Marine 2-box Carbon Cycle
Insight diagram

This map is a WIP derived from the MIT D-memo 4641 presentation by Nelson Repenning 1996 and the paper "Nobody Ever Gets Credit for Fixing Problems that Never Happened: Creating and Sustaining Process Improvement" by Nelson P. Repenning and John D Sterman. http://bit.ly/jCXGKL See Insight 9781 for a simulation of this model. This map adds additional features mentioned in the article to the bare bones simulation in IM-9781

The Improvement Paradox Map WIP
Insight diagram
The complex systems model ‘Engagement vs Police Expenditure for Justice Reinvestment in Bourke, NSW’ evaluates the effectiveness of allocating government funding to either community engagement activities or law enforcement. In this model, it is possible for the user to designate resources from a scale of 20-100 and to also modify the crime rate for both adults and youth. Below, there are detailed notes that describe the reasoning and assumptions that justify the logic applied to this model. Similar notes can be found when stocks, flows and variables is clicked under the field ‘notes’.

Portions

Government statistics from the Australian Bureau of Statistics (ABS) show that Bourke Shire Regional Council has approximately 3000 residents, made up of 65-63% adults and 35-37% youths.

Crime Rate

Police variable is in the denominator to create a hyperbolic trend. The aim was to achieve a lower crime rate if police expenditure was increased, thus also a higher crime rate if police expenditure was decreased. The figure in the numerator can be changed with the ‘maximum crime rate’ variable which represents the asymptotic crime rate percentage. Where police = 100 the selected crime rate is maximised.

Avoiding Gaol

Originally the formula incorporated the police as a variable, where the total amount of convicted crimes was subtracted from the total amount of crimes committed. However, the constant flow of crimes from repeat offender/a created an unrealistic fluctuation in the simulation. I settled for a constant avoidance rate of 25%. This assumes that an adult or youth committing a crime for the first time is just as likely to avoid conviction as a repeat offender.

Conviction

​It is difficult to predict in a mathematical model how many adults or youths are convicted of crimes they commit. I determined a reasonable guess of maximum 75% conviction rate when Police = 100. In this formula, decreasing police spending equates into decreased conviction rate, which is considered a realistic representation.

Released

​It is assumed that the average sentence for a youth is approximately 6 months detention. For an adult, it will be assumed that the average sentence is 12 months gaol. The discrepancy is due to a few basic considerations that include 1. Adults are more often involved in serious crime which carries a longer sentence 2. youths are convicted with shorter sentences for the same crime, in the hopes that they will have a higher probability of full rehabilitation. 

Engagement

​Rate of adult/youth engagement was estimated to be a linear relation. The maximum rate of engagement, assuming expenditure = 100, is set to 80%. This rate of engagement is a reasonable guess with consideration that there will also exist adults who refused to engage in the community and end up in crime, and adults or youth that refuse to engage in the community or crime. 

Boredom

Engagement Expenditure variable is in the denominator to create a hyperbolic trend. The aim was to achieve a lower boredom rate with a higher engagement expenditure, and thus a higher boredom rate with a lower engagement expenditure. The figure in the numerator of 25 represents the asymptotic boredom rate percentage, where if engagement expenditure = 100 the adult/youth boredom rate is maximised at 25%. 

Assessment #3 Justice Reinvestment in Bourke, NSW 44841396
Insight diagram
This version of the CAPABILITY DEMONSTRATION model has been further calibrated (additional calibration phases will occur as better standardized data becomes available).  Note that the net causal interactions have been effectively captured in a very scoped and/or simplified format.  Relative magnitudes and durations of impact remain in need of further data & adjustment (calibration). In the interests of maintaining steady progress and respecting budget & time constraints, significant simplifying assumptions have been made: assumptions that mitigate both completeness & accuracy of the outputs.  This model meets the criteria for a Capability demonstration model, but should not be taken as complete or realistic in terms of specific magnitudes of effect or sufficient build out of causal dynamics.  Rather, the model demonstrates the interplay of a minimum set of causal forces on a net student progress construct -- as informed and extrapolated from the non-causal research literature.
Provided further interest and funding, this  basic capability model may further de-abstracted and built out to: higher provenance levels -- coupled with increased factorization, rigorous causal inclusion and improved parameterization.
Version 6A: Calibrated Student-Home-Teachers-Classroom
3 3 months ago
Insight diagram
The model takes into account clothing production and textile waste on a global scale while incorporating Vancouver's own "Fast Fashion" issue into the model.

Please refer to the notes for each variable and stock to see which links were hidden from the model.

Part 2: Our solution for the issue surrounding "Fast Fashion" focuses on increasing individuals education about sustainability and how they can help reduce negative impacts on the environment by shopping less, recycling and donating. This effect of education on sustainability is seen in the "Online Shopping" equation where the impact of "Education on Sustainability" is increased by x1.5 which impacts the entire model. Furthermore, components of the feedback loop on the right are also influenced by increasing education on sustainability and thus, those values were altered accordingly. These values were chosen arbitrarily by taking into account that doubling any value is not realistic so the change should be between x1.0 and x2.0.
Fast Fashion ISCI 360 Solutions Final Edit
739
Insight diagram
plus realiste
mru 4(1)
Insight diagram
The ecosystem of a game park can be made more realistic by introducing financial allocation for active game park quality upgrades, and to reduce the negative results of a high tourist influx. The total amount of money collected is a variable that is dependent on the number of tourists coming to a park until the number levels off at a state of maximum tourist congestion
A model of management decisions with cash reinvestment
Insight diagram
This model illustrates predator prey interactions using real-life data of wolf and moose populations on the Isle Royale.

We incorporate logistic growth into the moose dynamics, and we replace the death flow of the moose with a kill rate modeled from the kill rate data found on the Isle Royale website.

I start with these parameters:
Wolf Death Rate = 0.15
Wolf Birth Rate = 0.0187963
Moose Birth Rate = 0.4
Carrying Capacity = 2000
Initial Moose: 563
Initial Wolves: 20

I used RK-4 with step-size 0.1, from 1959 for 60 years.

The moose birth flow is logistic, MBR*M*(1-M/K)
Moose death flow is Kill Rate (in Moose/Year)
Wolf birth flow is WBR*Kill Rate (in Wolves/Year)
Wolf death flow is WDR*W

Clone of Clone of Final Midterm Student version of A More Realistic Model of Isle Royale: Predator Prey Interactions
Insight diagram
Model of the autonomi network economics
autonomi
Insight diagram

Peircean process approach to Causation from Menno Hulswit's article. See also Peirce thought insight 

Peircean Causation and Causality
2 months ago
Insight diagram
Diagrams modified from article
Urban renewal and health inequality
Insight diagram
This model illustrates predator prey interactions using real-life data of wolf and moose populations on the Isle Royale.

We incorporate logistic growth into the moose dynamics, and we replace the death flow of the moose with a kill rate modeled from the kill rate data found on the Isle Royale website.

I start with these parameters:
Wolf Death Rate = 0.15
Wolf Birth Rate = 0.0187963
Moose Birth Rate = 0.4
Carrying Capacity = 2000
Initial Moose: 563
Initial Wolves: 20

I used RK-4 with step-size 0.1, from 1959 for 60 years.

The moose birth flow is logistic, MBR*M*(1-M/K)
Moose death flow is Kill Rate (in Moose/Year)
Wolf birth flow is WBR*Kill Rate (in Wolves/Year)
Wolf death flow is WDR*W

Clone of Final Midterm Student version of A More Realistic Model of Isle Royale: Predator Prey Interactions
Insight diagram
This model illustrates predator prey interactions using real-life data of wolf and moose populations on the Isle Royale.

We incorporate logistic growth into the moose dynamics, and we replace the death flow of the moose with a kill rate modeled from the kill rate data found on the Isle Royale website.

I start with these parameters:
Wolf Death Rate = 0.15
Wolf Birth Rate = 0.0187963
Moose Birth Rate = 0.4
Carrying Capacity = 2000
Initial Moose: 563
Initial Wolves: 20

I used RK-4 with step-size 0.1, from 1959 for 60 years.

The moose birth flow is logistic, MBR*M*(1-M/K)
Moose death flow is Kill Rate (in Moose/Year)
Wolf birth flow is WBR*Kill Rate (in Wolves/Year)
Wolf death flow is WDR*W

Clone of Final Midterm Student version of A More Realistic Model of Isle Royale: Predator Prey Interactions
Insight diagram
This model illustrates predator prey interactions using real-life data of wolf and moose populations on the Isle Royale.

We incorporate logistic growth into the moose dynamics, and we replace the death flow of the moose with a kill rate modeled from the kill rate data found on the Isle Royale website.

I start with these parameters:
Wolf Death Rate = 0.15
Wolf Birth Rate = 0.0187963
Moose Birth Rate = 0.4
Carrying Capacity = 2000
Initial Moose: 563
Initial Wolves: 20

I used RK-4 with step-size 0.1, from 1959 for 60 years.

The moose birth flow is logistic, MBR*M*(1-M/K)
Moose death flow is Kill Rate (in Moose/Year)
Wolf birth flow is WBR*Kill Rate (in Wolves/Year)
Wolf death flow is WDR*W

Clone of Final Midterm Student version of A More Realistic Model of Isle Royale: Predator Prey Interactions
Insight diagram
This model illustrates predator prey interactions using real-life data of wolf and moose populations on the Isle Royale.

We incorporate logistic growth into the moose dynamics, and we replace the death flow of the moose with a kill rate modeled from the kill rate data found on the Isle Royale website.

I start with these parameters:
Wolf Death Rate = 0.15
Wolf Birth Rate = 0.0187963
Moose Birth Rate = 0.4
Carrying Capacity = 2000
Initial Moose: 563
Initial Wolves: 20

I used RK-4 with step-size 0.1, from 1959 for 60 years.

The moose birth flow is logistic, MBR*M*(1-M/K)
Moose death flow is Kill Rate (in Moose/Year)
Wolf birth flow is WBR*Kill Rate (in Wolves/Year)
Wolf death flow is WDR*W

Clone of Final Midterm Student version of A More Realistic Model of Isle Royale: Predator Prey Interactions
Insight diagram
This model illustrates the key processes that influence the water level within Lake Okeechobee.


References:

Southwest Florida Water Management District. (2020). Lake Okeechobee. Retrieved from https://apps.sfwmd.gov/sitestatus/

United States Geological Survey. (2020). USGS Water-Year Summary for Site USGS 02276400. Retrieved from https://nwis.waterdata.usgs.gov/nwis/wys_rpt?dv_ts_ids=210619&wys_water_yr=2019&site_no=02276400&agency_cd=USGS&adr_water_years=2006%2C2007%2C2008%2C2009%2C2010%2C2011%2C2012%2C2013%2C2014%2C2015%2C2016%2C2017%2C2018%2C2019&referred_module=

Winchester, J. (2020, October 10). Water releases from Lake Okeechobee to begin next week. Retrieved from https://www.winknews.com/2020/10/09/water-releases-from-lake-okeechobee-to-begin-next-week/


Created By:

Roger Al-Bahou
Carlos Alvarez
Christina Burgess
Devin Hanley
Daniel Harper
Water Level in Lake Okeechobee
Insight diagram
This model illustrates predator prey interactions using real-life data of wolf and moose populations on the Isle Royale.

We incorporate logistic growth into the moose dynamics, and we replace the death flow of the moose with a kill rate modeled from the kill rate data found on the Isle Royale website.

I start with these parameters:
Wolf Death Rate = 0.15
Wolf Birth Rate = 0.0187963
Moose Birth Rate = 0.4
Carrying Capacity = 2000
Initial Moose: 563
Initial Wolves: 20

I used RK-4 with step-size 0.1, from 1959 for 60 years.

The moose birth flow is logistic, MBR*M*(1-M/K)
Moose death flow is Kill Rate (in Moose/Year)
Wolf birth flow is WBR*Kill Rate (in Wolves/Year)
Wolf death flow is WDR*W

Clone of Final Midterm Student version of A More Realistic Model of Isle Royale: Predator Prey Interactions
Insight diagram
This model demonstrates sustainable recycling and the effects it has on the environment as well as us. We modelled this using realistic statistics and estimates from gridwatch.ca and the Ontario Baseline and Waste & Recycling Report (2023). 

[Purple]: Metal demands on a region and the associated environmental and economic factors of production and recycling.

[Pink]: Demand of total residential household and business waste and energy demands on the system.

[Green]: Physical waste produced by human activity in the region.

[Teal]: The outflow of energy produced through waste recycling and its impact of energy production and demand in the region. The Durham-York Energy Center (DYEC) is a facility that combusts garbage into energy which is highlighted in teal, which accumulates with energy produced.

[Orange]: Total energy produced through all means of power generation including modelling of the impact that recycling waste has.

[Yellow]: Carbon emissions of energy generation from energy production methods. (Excluding Wind & Hydro)

Overall, this model examines and compares waste accumulation to energy production and the release of emissions.
scenario 1