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This Agent-based Model was an idea of Christopher DICarlo "Disease Transmission with Agent Based Model' aims to present the COVID cases in Puerto Princesa City as of June 3, 2021

Insight author: Pia Mae M. Palay

ABM Model of COVID-19 in Puerto Princesa City
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A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.

This insight is an element of the Agent Based Modeling learning module in Systems KeLE.

Clone of Clone of Foraging Model
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The story board runs through the premise of the project with the approach I took
42845270: Nathaniel Vala_ Assignment 3
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This model is a classic instance of an Erlang Queuing Process.

We have the entities:
- A population of cars which start off in a "crusing" state;
- At each cycle, according to a Poisson distribution defined by "Arrival Rate" (which can be a constant, a function of time, or a Converter to simulate peak hours), some cars transition to a "looking" for an empty space state.
- If a empty space is available (Parking Capacity  > Count(FindState([cars population],[parked]))) then the State transitions to "Parked."
-The Cars stay "parked" according to a Normal distribution with Mean = Duration and SD = Duration / 4
- If the Car is in the state "Looking" for a period longer than "Willingness to Wait" then the state timeouts and transitions to impatient and immediately transitions to "Crusing" again.

The model is set to run for 24 hours and all times are given in hours (or fraction thereof)

WIP:
- Calculate the average waiting time;
- Calculate the servicing level, i.e., 1- (# of cars impatient)/(#cars looking)

A big THANK YOU to Scott Fortmann-Roe for helping setup the model's framework.
Clone of Clone of Parking Lot Problem (WIP)
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An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
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Clone of The Game of Life
9 months ago
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A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.

Clone of Clone of Agent Based Foraging Model
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Model combining system dynamics and agent based modeling. Based on Prochaska's Transtheoretical Model of Behaviour Change. See also preceding SD Version IM-574
Clone of Clone of Smoking Cessation
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A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.

Clone of Agent Based Foraging Model
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Modeling User Adoption
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A simple Markov chain modeling the transfer of power between two parties in the US Senate. Developed using data from FiveThirtyEight.com for the years 1978-2018.

Transition matrix:

       R   D
R    .7   .3
D    .4   .6


Senate
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Demo of population growth with distinct agents.

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Clone of Agent Population
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ABM Model Test
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ABM Test
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Model combining system dynamics and agent based modeling. Based on Prochaska's Transtheoretical Model of Behaviour Change. See also preceding SD Version IM-574
Clone of Clone of Smoking Cessation
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An implementation of the classic Game of Life using agent based modeling.

Rules:
  • A live cell with less than two alive neighbors dies.
  • A live cell with more than three alive neighbors dies.
  • A dead cell with three neighbors becomes alive.
If you find these contributions meaningful your sponsorship would be greatly appreciated.
Clone of The Game of Life
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Clone of Clone of First ABM Attempt: Modeling Student Mastery
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A new archetype, The Tyranny of Small Steps (TYST) has been observed. Explained through a system dynamics perspective, the archetypical behaviour TYST is an unwanted change to a system through a series of small activities that may be independent from one another. These activities are small enough not to be detected by the ‘surveillance’ within the system, but significant enough to encroach upon the “tolerance” zone of the system and compromise the integrity of the system. TYST is an unintentional process that is experienced within the system and made possible by the lack of transparency between an overarching level and a local level where the encroachment is taking place.

Reference:

Haraldsson, H. V., Sverdrup, H. U., Belyazid, S., Holmqvist, J. and Gramstad, R. C. J. (2008), The Tyranny of Small Steps: a reoccurring behaviour in management. Syst. Res., 25: 25–43. doi: 10.1002/sres.859 

Clone of The Tyranny of small steps archetype (agent based)
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Completion of IM-15119 (which added patches to IM-14058). Unconscious affective dynamics Josh Epstein's Agent Zero Book webpage  Part II p.89 with 2 agent types, spatial patches and location aware, mobile occupying (blue) agents

Clone of Fear Conditioning using 2 Agent types
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Physician agents interacting with delegate agents for emergency department assessment diagnosis and treatment. From BMC paper May 2013, combining figs 1 and 2
Clone of ED Physician Delegation Hybrid Model
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If an accident occurs at a place, the master car informs the OBUs of neighbouring cars in group about the accident and they change direction . Some of the cars depending upon their position become master car in other groups and the process of warning is propagated to car population in radius of the accident.
Clone of Accident warning through VANET
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A recent article by a former Australian cricketer got me thinking about how Agent Based Models could help understand how bowlers and batsmen behave in cricket.... 

http://www.theguardian.com/sport/blog/2013/aug/20/ashes-glenn-mcgrath-england-australia

To try and keep things simple I've assumed there are 4 bowlers and 4 batsmen.

There are 2 innings for each side in each game and 5 games in the series, therefore 10 innings for each bowler-batsman combination in the series.

In each innings I model, for each batsman, the following parameters:

- A baseline estimate for how likely each bowler is to get the batsman out in each innings (the baseline varies between batsmen, but is kept constant for each combination for each innings)
- Whether or not the bowler got the batsman out in this innings
- The number of times the bowler has got the batsman out in previous innings
Simulating the Ashes Test Series
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Model combining system dynamics and agent based modeling. Based on Prochaska's Transtheoretical Model of Behaviour Change. See also preceding SD Version IM-574
Clone of Clone of Smoking Cessation
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This model simulates a waterborne illness spread from a central reservoir. It illustrates the combination of System Dynamics (modeling pathogen levels in the reservoir) and Agent Based Modeling.

Make sure to check out the Map display to see the geographic clustering of disease incidence around the reservoir.
Clone of Clone of Clone of Reservoir Disease Spread
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Three Agent Model of IM-14058 with Spatial awareness. Unconscious affective dynamics Josh Epstein's Agent Zero Book webpage  Part II p.89 with spatial ABM

Clone of Fear Conditioning 3 Agents with Spatial Patches
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A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).

Agent Based Disease Simulation