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In CIV4 a City's Health stock is a flourishing yet complex condition which acts as a City attribute intended to limit growth. Positive and negative feedback impacts City Health flow and derives from many sources: city's site, buildings, wonders, civics, resources, population, etc. 

What drives this flow? When a cities unhealthiness is greater than its health limit, then for each point of population above the health limit consumes 3 food apiece rather than the standard 2 pieces. This further depletes city resources leading to starvation. In addition the city’s health also affects the rate at which it accumulates food. 


For example: too much growth causes overpopulation which leads to an unhealthy city. This unhealthy city leads to less food accumulation thereby resulting in starvation which further compounds the cities unhealthiness.
Civilization IV: City Health Modeling
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Final SSM Lionfish Management PT2 revised with Storytelling
7 months ago
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In this Insight I focus on the demand site of the Market and Price model, leaving the supply side out.
Demand factors
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This model is made to illustrate the components that impact profitability on a basic level. 
Profit maximizing
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Bicycle ridership
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Spending by the government creates its own 'financial resource' as the process of crediting an account in the private sector takes place. This may sound like nonsense, but in fact it is 'monetary reality'. This premise is supported by Bell (1998; 2000) and Wray (1998a) who argue that the Treasury does not need to collect or borrow funds in order to spend, but crates new funds as it spends.

Perhaps the following thought experiment  helps to understand how this is possible.  

If you imagine two drawers, each representing an account. The first drawer contains 100 gold coins and the second is empty. Also imagine that there are no other gold coins available at this time. Let's call the first drawer account A and the second account B. Now if you want to transfer 30 gold coins from account A to account B, you would actually first have to take the coins out of drawer A and then place them into drawer B. Account A will then necessarily have 30 coins less in it. Now imagine accounts A and B are held in a computer as electronic money. Instead of 100 gold coins, account A only contains the computer generated number '100'  and account B shows '0'. To get account B to show a balance of '30', it would now simple be necessary to change the '0' to '30' on the computer. The need to raid account A and to take '30' from the number '100' before you could credit  account B does not exist. Money is created as it is entered in B's account irrespective of whether A's account is debited before or after this process or not at
Monetary Reality
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This model simulates the economics of buying a home. It was created to compare buying a home against using investment returns to pay for rent. According to Micheal Finke, house prices typically run 20x monthly rental rates. 

Try cloning this insight, setting the parameter values for real-world scenarios, and then running sensitivity analysis (see tools) to determine the likely wealth outcomes. Compare buying a home to renting. Note that each run will keep the parameters the same while simulating market volatility.

version 2.0
Home buying simulation 2.0
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this model shows the relationship between economic growth and government debt (just the bailout debt) and the mortgage default burden. At the current rates, the debt will never be paid off.
bailout debt, mortgage defaults and economic growth
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Marine tourism and snorkeling in the maldives
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Systemigram Model Building Exercise
Systemigram Model Building Exercise
8 months ago
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Launch page for Macroeconomics Textbook 2019 by Mitchell, Wray and Watts. There is also a book companion site
Macroeconomics Textbook Overview
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Economic Model - Final Project
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This is an evolving attempt to illustrate the interconnected nature of the economic assets of Roswell - Chaves County
RCC economic model 1.1
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Vicious economic circle of Aboriginal people
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This Model was developed from the SEIR model (Susceptible, Enposed, Infected, Recovered). It was designed to explore relationships between the government policies regarding the COVID-19 and its impact upon the economy as well as well-being of residents. 

Assumptions:

Government policies will be triggered when reported COVID-19 case are 10 or less;


Government Policies affect the economy and the COV-19 infection negatively at the same time;


Government Policies can be divided as 4 categories, which are Social Distancing, Business Restrictions, Lock Down, Travel Ban, and Hygiene Level, and they represented strength of different aspects;

 

Parameters:

Policies like Social Distancing, Business Restrictions, Lock Down, Travel Ban all have different weights and caps, and they add up to 1 in total;

 

There are 4 cases on March 9th; 

Ro= 5.7  Ro is the reproduction number, here it means one person with COVID-19 can potentially transmit the coronavirus to 5 to 6 people;


Interesting Insights:

Economy will grow at the beginning few weeks then becoming stagnant for a very long time;

Exposed people are significant, which requires early policies intervention such as social distancing.

Model of COVID-19 Outbreak in Burnie, Tasmania
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Agent Based Model
6 months ago
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BAM economic model
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Georgism
11 months ago
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Economic Simulation
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Introduction:
This model demonstrates the COVID-19 outbreak in Burnie, Tasmania. It shows how the government policy tries to reduce the spread of COVID-19 whilst also impacting the local economy.

Assumptions:
This model has four variables that influence the number of COVID-19 cases: infection rate, immunity loss rate, recovery rate and death rate.

In order to reduce the pandemic spread, in this model, assume the government released six policies when Burnie COVID-19 cases are equal or over 10 cases. Policies are vaccination promotion, travel restriction to Burnie, quarantine, social distance, lockdown and testing rate.

Government policies would reduce the pandemic. However, it decreases economic growth at the same time. In this model, only list three variable that influence local economic activities. 
Travel restrictions and quarantine will reduce Burnie tourism and decrease the local economy. On the other hand, quarantine, social distance, lockdown allow people to stay at home, increasing E-commerce business.
As a result, policies that cause fewer COVID-19 cases also cause more considerable negative damage to the economy.

Interesting insights:
One of the interesting findings is that the government policy would reduce the COVID-19 spread significantly if I adjust the total government policies are over 20% (vaccine promotion, travel restriction, quarantine, social distance, lockdown), 3560 people will die, then no more people get COVID-19.
However, if I change the total government policy to less than 5%, the whole Burnie people will die according to the model. Therefore, we need to follow the polices, which saves our lives.
BMA708 assignment3 - Model of COVID-19 outbreak in Burnie
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Class Economics
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Semirara island Casual Loop Diagram
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Economic Loop D7
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State Goverment Fiscal Policy model