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WIP  based on Where profits come from paper , Nathan Tankus blog and other historical sources
Monetary Circuit Flows
7 months ago
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This model illustrates the current practice and consequences of government spending. Following the direction of the arrows from right to left the model shows the following sequence based on current practice:

Government Spending at a certain point leads to spending in excess of tax receipts. This will automatically lead to the issue of treasuries in the belief that the excess spending must be financed by borrowing (although the government has the capacity to create  money). This in turn will increase the national debt.

 Consequences that follow from this practice:

1) That national debt increases whenever the government spends in excess of tax receipts.

2) That the government must pay interest on the debt issued, which in turn increases and reinforces the need for government spending.

3) That the interest paid on treasuries will increase private sector income.

There is an alternative view, supported by Modern Monetary Theory, of how government spending can proceed. Please see this  Insight: 

https://insightmaker.com/insight/19954

Government Spending (Current Practice)
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economic
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Georgism
11 months ago
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Initially based on 2025 Economics Nobel Prize winners, via Gene's Aha Paradox AI script
Techology Innovation Economics Models
10 months ago
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Difficulties with formulae and links
Problems with formulae and links
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Causal loop summary (AI assisted Gemini Chat) of Isabella Weber's book Anti-fascist economics: In Defense of Affordability, Dignity, and Democracy. See youtube video
Anti-fascist Economics
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To compete with cheap price and convenience,
Community Economy must provide the distinct merits; human connection, belief in person, unique quality enable citizens willing to pay for fair price.
Community Values Change the Spending Choice of Citizens for Economic Equity
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An initial study of the economics of single use coffee pods.
Helene D. Coffee Pod Investigation
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Explanation of the Model

This is a sample model of Covid-19 outbreak in Burnie, Tasmania showing how the Government responds by implementing relevant health policy and the effects on the Economy of the area. 
 
Assumptions

Economic growth rate is dependent on the proportion of the population who can be exposed. Number of COVID cases negatively impacts the economy. Govt policy is triggered when COVID-19 cases are 10 or more.

Interesting Insights

1) Exposure to the disease has a positive relationship with economic growth rate because the more people goes out, more business activity takes place, resulting in Economic Growth.

2) Increasing the Testing rate results in:

- Higher cases being detected

- Stricter Govt Policy

- Less Deaths


 


Covid-19 outbreak in Burnie Tasmania
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Verano, Mary Ann (Economic Data)
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Study of the self-and all the rest society
Economic Insight
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Ijssel Delta Final
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Based on G.P. Cimellaro et al. Framework for analytical quantification of disaster resilience Engineering Structures 32 (2010) 3639–3649 paper

Facilities Disaster Resilience
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Reinforcing Economic Inequality
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Assignment 3 – Complex Systems

 Ryan Salvaggio - 43668070

 

The Model

This model conceptualizes the effects on a real-estate market-model utilizing agent based modelling. This model utilizes basic economic principles of supply and demand.

The model bases itself on two Agents - one being ‘Customers’ of the real estate market model, whilst the other being the Real estate itself, coined 'Houses'.

Consumers (Demand)

The Agent population, ‘Consumers’ specifies the total amount of people whom can potentially become buyers within the market. This is limited to 30 for conceptual purposes. The Agent ‘Consumer’ exists in two states, either being an ‘Active Customer’ (Active) or an ‘Inactive Customer’ (Inactive).  The transition from Inactive to Active occurs upon the basis that the ‘Budget’ of the Consumer meets the desired price of the marketplace, this is specified through the variable ‘Budget’ defining the probability that this transition will occur – this is adjustable by the user indicating a highly resistive or by accepting the market. ‘Budget’s probability in a real life scenario would be based upon numerous factors however conceptually utilizing the slider can present many of these various situations.

Upon transitioning into an active state an ‘Active consumer’ will attempt to find the closest ‘For sale household’, this is represented and carried out through the ‘Enter’ action.  Upon finding a household the consumer and house will both return to their respected inactive state thus repeating the process.

Demand – ‘Count of active customers – demand’ is then calculated by a count of Consumers transitioned and currently in the Active state. A high demand would be indicative through a high ‘Budget’ responsiveness whilst a low demand would be indicative of a low ‘Budget’ responsiveness. The increase in Price and hence supply of household thus reduces demand and vise versa.  

House (Supply)

The Agent population, ‘Houses’ specifies the total amount of households that can potentially become for sale within the market. This is limited to 112 for conceptual purposes. The Agent ‘House’ exists in two states, either being ‘For Sale’ (Active) or ‘Not for Sale’ (Inactive).  The transition from Inactive to Active occurs upon the basis that the ‘Motivation to Sell’ of the House is satisfied, this satisfaction is specified by a set probability that this transition will occur – this is adjustable by the user indicating a highly responsive or restricted house market. ‘Motivation to sell’ probability in a real life scenario would be based upon numerous factors however conceptually utilizing the slider can present many of these various situations.

Upon transitioning into an active state a ‘For Sale’ house will wait for an ‘Active Customer’ ‘this is represented and carried out through the ‘Search’ action. Upon completion of the action both states become inactive and the process continues.

Supply – ‘Count of houses for sale –supply’ is then calculated by a count of Houses ‘For Sale’ that are currently in the active state. Ultimately a high Motivation to sell would sharply increase supply, whilst a low motivation would have the adverse effects.  

Movement Speed

Movement speed – describes the base movement rate of Consumers. This variable describes the transition into the ‘Inactive’ state of a consumer, ultimately when a household is found and purchased. Movement speed affects both demand and supply in the sense that the transitioning of stages is quickened and more responsive. (Indicated by a more rigid demand and supply curve).

Market Price

In economics Price is a linear function (straight line) of the proportion of houses for sale (positive slope), and also a linear function of the proportion of buyers (negative slope).Therefore , the variable ‘Market Price’ is calculated by 10 * the portion of ‘House’ in the active state (which is the supply) over the portion of ‘Consumers’ in the active state (which is the demand) Ultimately this presents the economic principles  that as Supply is directly related to Price and demand is inversely related to Price.

Note

Each simulation (with the same settings) will present a different and unique simulation. I have set a Random Boolean to the active component that randomizes the amount of Customers or houses that begin in their active state. The probability is only 0.008 but is useful in describing the effects on the market from various position’s and seeing unique models.  

References

https://www.youtube.com/watch?v=ynuoZQbqeUg - Your First ABM/Part II

https://insightmaker.com/insight/35714/Foraging-Model

Assignment 3 - Ryan Salvaggio 43668070
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Part 2 of Lab 1
Van Dusen_Energy Economics and Fossil Fuel
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first draft with forked supply demand example intact
Backup of Associative Economics - The Farmer, The baker and The Bread Eaters
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​Summary of Hermans Scale dynamics of grassroots innovations through parallel pathways of  transformative change Ecological Economics 2016 article (paywalled) This is applied to health in a subsequent insight
Multiscale innovation dynamics
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Starts from the bathtub model of economics developed by TSSEF.se (see the explanation here). It adds rich and poor and you can change the constraints on the system by moving the sliders (taxes, wages, rates, dividends etc) to see how the economic system functions at national level.

I have tried every combination I can but I think you will agree with me that the system is unstable. OR maybe I forgot something.
Bathtub simulation with classes
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THE BROKEN LINK BETWEEN SUPPLY AND DEMAND CREATES TURBULENT CHAOTIC DESTRUCTION

The existing global capitalistic growth paradigm is totally flawed

Growth in supply and productivity is a summation of variables as is demand ... when the link between them is broken by catastrophic failure in a component the creation of unpredictable chaotic turbulence puts the controls ito a situation that will never return the system to its initial conditions as it is STIC system (Lorenz)

The chaotic turbulence is the result of the concept of infinite bigness this has been the destructive influence on all empires and now shown up by Feigenbaum numbers and Dunbar numbers for neural netwoirks

See Guy Lakeman Bubble Theory for more details on keeping systems within finite working containers (villages communities)

THE BROKEN LINK BETWEEN SUPPLY AND DEMAND CREATES CHAOTIC TURBULENCE (+controls)
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LS Greenway