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This is an evolving attempt to illustrate the interconnected nature of the economic assets of Roswell - Chaves County
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Introduction:
This simulation model demonstrates the outbreak of Covid-19 in Burnie, Tasmania and how the corresponding government’s responses affect the spreading of Covid-19. Meanwhile, this model also shows how the economy in Burnie is influenced by the impacts of both Covid-19 and government policies.

Variables: 
This simulation contains some relevant variables as follow:

Variables in Covid-19 outbreaks: (1) Infection rate, (2) Recovery rate, (3) Death rate, (4) Immunity loss rate

Variables in Government policies: (1) Vaccination rate, (2) Lockdown, (3) Travel ban, (4)Quarantine

Variables in Economy: (1) E-commerce business, (2) Unemployment rate, (3) Economic growth rate.

Assumption:
Government responses would be triggered when reported Covid-19 cases are at least 10.

The government policies reduce the spreading of Covid-19, but they would also limit economic development at the same time due to the negative impact of the policies on the economy is greater than the positive impact.

The increase in reported Covid-19 cases would negatively affect economic growth.

Interesting Insights:
The first finding is that the death number would keep increasing even though the infection rate has decreased, but with stronger government policies (such as implementing a coefficient over 25%), no more death numbers will occur caused by Covid-19.

The second finding is that as government policies limit business activities, with the increasing number of reported Covid-19 cases, economic growth will suffer a severe blow even if e-commerce grows, it can’t make up for this economic loss.
BMA 708 assignment 3 - simulation model of Covid-19 Outbreak in Burnie, Tasmania
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Assignment 3 – Complex Systems

 Ryan Salvaggio - 43668070

 

The Model

This model conceptualizes the effects on a real-estate market-model utilizing agent based modelling. This model utilizes basic economic principles of supply and demand.

The model bases itself on two Agents - one being ‘Customers’ of the real estate market model, whilst the other being the Real estate itself, coined 'Houses'.

Consumers (Demand)

The Agent population, ‘Consumers’ specifies the total amount of people whom can potentially become buyers within the market. This is limited to 30 for conceptual purposes. The Agent ‘Consumer’ exists in two states, either being an ‘Active Customer’ (Active) or an ‘Inactive Customer’ (Inactive).  The transition from Inactive to Active occurs upon the basis that the ‘Budget’ of the Consumer meets the desired price of the marketplace, this is specified through the variable ‘Budget’ defining the probability that this transition will occur – this is adjustable by the user indicating a highly resistive or by accepting the market. ‘Budget’s probability in a real life scenario would be based upon numerous factors however conceptually utilizing the slider can present many of these various situations.

Upon transitioning into an active state an ‘Active consumer’ will attempt to find the closest ‘For sale household’, this is represented and carried out through the ‘Enter’ action.  Upon finding a household the consumer and house will both return to their respected inactive state thus repeating the process.

Demand – ‘Count of active customers – demand’ is then calculated by a count of Consumers transitioned and currently in the Active state. A high demand would be indicative through a high ‘Budget’ responsiveness whilst a low demand would be indicative of a low ‘Budget’ responsiveness. The increase in Price and hence supply of household thus reduces demand and vise versa.  

House (Supply)

The Agent population, ‘Houses’ specifies the total amount of households that can potentially become for sale within the market. This is limited to 112 for conceptual purposes. The Agent ‘House’ exists in two states, either being ‘For Sale’ (Active) or ‘Not for Sale’ (Inactive).  The transition from Inactive to Active occurs upon the basis that the ‘Motivation to Sell’ of the House is satisfied, this satisfaction is specified by a set probability that this transition will occur – this is adjustable by the user indicating a highly responsive or restricted house market. ‘Motivation to sell’ probability in a real life scenario would be based upon numerous factors however conceptually utilizing the slider can present many of these various situations.

Upon transitioning into an active state a ‘For Sale’ house will wait for an ‘Active Customer’ ‘this is represented and carried out through the ‘Search’ action. Upon completion of the action both states become inactive and the process continues.

Supply – ‘Count of houses for sale –supply’ is then calculated by a count of Houses ‘For Sale’ that are currently in the active state. Ultimately a high Motivation to sell would sharply increase supply, whilst a low motivation would have the adverse effects.  

Movement Speed

Movement speed – describes the base movement rate of Consumers. This variable describes the transition into the ‘Inactive’ state of a consumer, ultimately when a household is found and purchased. Movement speed affects both demand and supply in the sense that the transitioning of stages is quickened and more responsive. (Indicated by a more rigid demand and supply curve).

Market Price

In economics Price is a linear function (straight line) of the proportion of houses for sale (positive slope), and also a linear function of the proportion of buyers (negative slope).Therefore , the variable ‘Market Price’ is calculated by 10 * the portion of ‘House’ in the active state (which is the supply) over the portion of ‘Consumers’ in the active state (which is the demand) Ultimately this presents the economic principles  that as Supply is directly related to Price and demand is inversely related to Price.

Note

Each simulation (with the same settings) will present a different and unique simulation. I have set a Random Boolean to the active component that randomizes the amount of Customers or houses that begin in their active state. The probability is only 0.008 but is useful in describing the effects on the market from various position’s and seeing unique models.  

References

https://www.youtube.com/watch?v=ynuoZQbqeUg - Your First ABM/Part II

https://insightmaker.com/insight/35714/Foraging-Model

Assignment 3 - Ryan Salvaggio 43668070
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This is a reconstruction of the SIMM model presented in Chapter 2 of Feedback Economics (Contemporary Systems Thinking)

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Model description:
This model is designed to simulate the outbreak of Covid-19 in Burnie in Tasmania, death cases, the governmental responses and Burnie local economy. 

More importantly, the impact of governmental responses to both Covid-19 infection and to local economy, the impact of death cases to local economy are illustrated. 

The model is based on SIR (Susceptible, Infected and recovered) model. 

Variables:
The simulation takes into account the following variables: 

Variables related to Covid-19: (1): Infection rate. (2): Recovery rate. (3): Death rate. (4): Immunity loss rate. 

Variables related to Governmental policies: (1): Vaccination mandate. (2): Travel restriction to Burnie. (3): Economic support. (4): Gathering restriction.

Variables related to economic growth: Economic growth rate. 

Adjustable variables are listed in the part below, together with the adjusting range.

Assumptions:
(1): Governmental policies are aimed to control(reduce) Covid-19 infections and affect (both reduce and increase) economic growth accordingly.

(2) Governmental policy will only be applied when reported cases are 10 or more. 

(3) The increasing cases will negatively influence Burnie economic growth.

Enlightening insights:
(1) Vaccination mandate, when changing from 80% to 100%, doesn't seem to affect the number of death cases.

(2) Governmental policies are effectively control the growing death cases and limit it to 195. 

Burnie Tasmania Covid - 19 outbreak simulation Model by Yankang Huang 541 277
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