A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
Agent Based Foraging Model
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
Agent Based Disease Simulation
WIP Combining SD and ABM Representations
Combined SD and ABM SIR Disease Dynamics
Clusters of interacting methods for improving health services network design and delivery. Includes Forrester quotes on statistical vs SD methods and the Modeller's dilemma. Simplified version of IM-14982 combined with IM-17598 and IM-9773
Complex Decision Technologies
A random walk demonstration using an ABM. As individuals drink more they become more intoxicated and their walk becomes more random. And when they drink to much it finally kills them.
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Random Walk ABM
A spatially aware, agent based model of disease spread. There are three classes of people: susceptible (healthy), infected (sick and infectious), and recovered (healthy and temporarily immune).
@LinkedIn, Twitter, YouTube
Spatially Aware SIR Disease Model
This model is cloned thru an Agent-Based Modeling Simulation of "Covid-19 (ABM)_VHK" Model by Venkata Habiram Koppaka last April 2020 for presenting the Pandemic COVID-19 Disease. This ABM Simulation aims to represent the trend of COVID-19 infection and death rate (dynamics) at Puerto Princesa City, PALAWAN using the June 3, 2021 data of the CESU-PPC.
COVID-19 ABM (SIR) Model of Puerto Princesa City, PALAWAN
Demo of population growth with distinct agents.
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Agent Population
This is my first attempt at creating a simple Agent Based Simulation Model. Nothing fancy, just something that works.
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Your First ABM
Based on Nate Osgood's April 2014 Singapore Presentation Youtube video and Lyle Wallis material Gojii at DecisioTech See also Complex Decison Technologies IM as a more polished version
Complex Intervention Modeling Areas
An implementation of the classic Game of Life using agent based modeling.
Rules:
- A live cell with less than two alive neighbors dies.
- A live cell with more than three alive neighbors dies.
- A dead cell with three neighbors becomes alive.
The Game of Life
Three Agent Model of
IM-13669. Unconscious affective dynamics Josh Epstein's Agent Zero Book
webpage See spatial patches version IM-15119
Fear Conditioning 3 Agents
A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
Clone of Agent Based Foraging Model
Model combining system dynamics and agent based modeling. Based on Prochaska's Transtheoretical Model of Behaviour Change. See also preceding SD Version IM-574
Clone of Smoking Cessation
This model simulates a waterborne illness spread from a central reservoir. It illustrates the combination of System Dynamics (modeling pathogen levels in the reservoir) and Agent Based Modeling.
Make sure to check out the Map display to see the geographic clustering of disease incidence around the reservoir.
Clone of Reservoir Disease Spread
Completion of
IM-15119 (which added patches to
IM-14058). Unconscious affective dynamics Josh Epstein's Agent Zero Book
webpage Part II p.89 with 2 agent types, spatial patches and location aware, mobile occupying (blue) agents
Fear Conditioning using 2 Agent types
An implementation of the classic Game of Life using agent based modeling.
Rules:
- A live cell with less than two alive neighbors dies.
- A live cell with more than three alive neighbors dies.
- A dead cell with three neighbors becomes alive.
@LinkedIn, Twitter, YouTube
The Game of Life
From Schluter et al 2017 article A framework for mapping and comparing behavioural theories in models of social-ecological systems COMSeS2017 video. See also Balke and Gilbert 2014 JASSS article How do agents make decisions? (recommended by Kurt Kreuger U of S)
Modelling human behaviour (MoHuB)
Modélisation spatiale et multi-agents d'une épidémie. Avec trois classes d'individus: susceptibles (sains), infectés (malades et contagieux), et remis (sains et temporairement immunisés).
Traduit et adapté de
https://insightmaker.com/insight/2846/Agent-Based-Disease-Simulation
Épidémie Multi-Agents
Model combining system dynamics and agent based modeling. Based on Prochaska's Transtheoretical Model of Behaviour Change. See also preceding SD Version IM-574
Clone of Clone of Smoking Cessation
First attempt at transition between multiple states
Clone of OA knee multiple state ABM
A simple agent based foraging model. Consumer agents will move between fertile patches consuming them.
This insight is an element of the Agent Based Modeling learning module in Systems KeLE.
Clone of Foraging Model
Modelling the effect of street trees
Model combining system dynamics and agent based modeling. Based on Prochaska's Transtheoretical Model of Behaviour Change. See also preceding SD Version IM-574
Clone of Clone of Smoking Cessation